Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Consecration Vulnerability
A relictner in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is slowed 1.
Ability
Crumble
(divine, transmutation) The relictner erodes an object within 30 feet, dealing 3d10 bludgeoning damage to it, with a DC 31 basic Reflex save if the object is attended.
Ability
Death Gasp
(divine, necromancy) The relictner draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The relictner gains the undead trait and becomes immune to bleed, death effects, disease, paralyzed, poison, and sleep. Any such effects the relictner is currently inflicted with are suspended but take effect again once they take a breath. Death Gasp lasts as long as the relictner holds their breath (up to 8 rounds).
Ability
Demolition
(divine, evocation) The relictner bellows in fury, causing the surrounding structure to collapse. All creatures in a 30-foot emanation take 8d10 bludgeoning damage from falling debris (DC 31 basic Reflex save). A creature that fails its save is knocked prone. The area becomes difficult terrain. The relictner can't use Demolition again for 1d4 rounds.
Ability
Lair Sense
(detection, divination, divine) The relictner bonds with a single structure they consider their lair, such as a house, temple, or ruin. A relictner is aware of any creature that enters the lair, and the direction and approximate distance to the creature. If the lair is destroyed, the relictner can bond with a new lair by residing within a structure they own or claim for 1 week.
Ability
Weathering Aura
(aura, divine, transmutation) 60 feet. The relictner radiates an aura of degradation. All objects in the area have their Hardness reduced by 10, to a minimum of 0, for as long as they remain in the aura and for 1 round after leaving it. The relictner can't deactivate this aura.
Offense
Melee
Circumstance: combat round (melee)
eroding touch +26 [+21/+16] (unarmed), Damage 3d12+10 acid
Offense
Ranged
Circumstance: combat round (ranged)
targeted collapse +21 [+16/+11] (trip, versatile piercing), Damage 3d10+3 bludgeoning
Trait
Dwarf
A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Mortic
Mortics are living humanoids with close ties to undeath. They have darkvision, negative healing, and vulnerabilities to sacred ground, and they can become undead by holding their breath.
Item
broken chain mail
broken dwarven war axe
Language
Common
Dwarven
Necril
Perception
darkvision
lair sense