Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(Pathfinder 2e) (Adult Sky Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Adult Sky Dragon)
Ability
Ability
+1 status to all saves vs. magic
Ability
Breath Weapon
(divine, electricity, evocation) The dragon shoots a ball of electricity that deals 7d12 electricity damage in a 25-foot burst within 50 feet (DC 33 basic Reflex save). They can't use Breath Weapon again for 1d4 rounds. See divine lightning below.
Ability
Coiling Frenzy
The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically Grabs the target.
Ability
Countered by Fire
1 circumstance penalty to attack rolls and AC, and their jaws Strikes don't deal electricity damage. This limitation ends if the dragon uses Breath Weapon.
Ability
Divine Innate Spells
DC 33; 4th gaseous form; 2nd invisibility; 1st feather fall, gust of wind
Ability
Divine Lightning
(divine) A good sky dragon who worships a deity channels divine power through its attacks, making them more effective against fiends and undead. Any electricity damage it deals becomes good damage against fiends or positive damage against undead.
Ability
Draconic Momentum
The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
Ability
Fed by Earth
(abjuration, divine) When a sky dragon is targeted by an earth spell or effect, they leave a cloud of pulverized dust and gravel that swirls in the eddies of the dragon's flight. For 1 minute, the dragon is concealed while flying.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 31
Ability
Greater Constrict
3d8+8 bludgeoning, DC 33
Ability
Mist Vision
Fog and mist don't impair a sky dragon's vision; they ignore the concealed condition from fog and mist.
Ability
Perfected Flight
A sky dragon can hover in place without spending an action, and they automatically succeed at all Acrobatics checks to Maneuver in Flight.
Offense
Melee
Circumstance: combat round (melee)
jaws +27 [+22/+17] (magical, reach 15 feet), Damage 3d8+13 piercing plus 1d12 electricity
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Electricity
Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.
Immunity
paralyzed
sleep
Language
Auran
Celestial
Common
Draconic
Infernal
Sylvan
Perception
darkvision
scent (imprecise) 60 feet

Actions/Abilities/Traits:
(Pathfinder 2e) (Ancient Sky Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Ancient Sky Dragon)
Ability
Ability
+1 status to all saves vs. magic
Ability
Breath Weapon
(divine, electricity, evocation) The dragon shoots a ball of electricity that deals 9d12 electricity damage and 2d12 sonic damage in a 30-foot burst within 60 feet (DC 40 basic Reflex save). They can't use Breath Weapon again for 1d4 rounds. See divine lightning below.
Ability
Coiling Frenzy
The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically Grabs the target.
Ability
Countered by Fire
1 circumstance penalty to attack rolls and AC, and their jaws Strikes don't deal electricity damage. This limitation ends if the dragon uses Breath Weapon.
Ability
Divine Innate Spells
DC 42; 4th gaseous form, invisibility; 1st feather fall, gust of wind
Ability
Divine Lightning
(divine) A good sky dragon who worships a deity channels divine power through its attacks, making them more effective against fiends and undead. Any electricity damage it deals becomes good damage against fiends or positive damage against undead.
Ability
Draconic Momentum
The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
Ability
Fed by Earth
(abjuration, divine) When a sky dragon is targeted by an earth spell or effect, they leave a cloud of pulverized dust and gravel that swirls in the eddies of the dragon's flight. For 1 minute, the dragon is concealed while flying.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 38
Ability
Greater Constrict
3d10+11 bludgeoning, DC 40
Ability
Mist Vision
Fog and mist don't impair a sky dragon's vision; they ignore the concealed condition from fog and mist.
Ability
Perfected Flight
A sky dragon can hover in place without spending an action, and they automatically succeed at all Acrobatics checks to Maneuver in Flight.
Ability
Stunning Electricity
(divine, electricity, evocation, incapacitation) The dragon rapidly coils, then unleashes crackling lightning that deals 5d12 electricity damage in a 60-foot emanation. Each creature in the area must attempt a DC 40 Fortitude save; regardless of the outcome, the creature then becomes temporarily immune for 10 minutes. Critical Success The creature is unaffected. Success Half damage, and the creature is stunned 1. Failure Full damage, and the creature is stunned for 1 round and can't fly for 4 rounds. Critical Failure Double damage, and the creature is stunned for 2 rounds and can't fly for 1 minute.
Offense
Melee
Circumstance: combat round (melee)
jaws +36 [+31/+26] (magical, reach 20 feet), Damage 3d10+16 piercing plus 1d12 electricity
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Electricity
Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.
Immunity
paralyzed
sleep
Language
Auran
Celestial
Common
Draconic
Elven
Infernal
Sylvan
Perception
darkvision
scent (imprecise) 60 feet

Actions/Abilities/Traits:
(Pathfinder 2e) (Young Sky Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Young Sky Dragon)
Ability
Breath Weapon
(divine, electricity, evocation) The dragon shoots a ball of electricity that deals 5d12 electricity damage in a 20-foot burst within 40 feet (DC 28 basic Reflex save). They can't use Breath Weapon again for 1d4 rounds.
Ability
Coiling Frenzy
The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically Grabs the target.
Ability
Constrict
2d8+7 bludgeoning, DC 24
Ability
Countered by Fire
1 circumstance penalty to attack rolls and AC, and their jaws Strikes don't deal electricity damage. This limitation ends if the dragon uses Breath Weapon.
Ability
Divine Innate Spells
DC 28; 2nd invisibility; 1st feather fall, gust of wind
Ability
Draconic Momentum
The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
Ability
Fed by Earth
(abjuration, divine) When a sky dragon is targeted by an earth spell or effect, they leave a cloud of pulverized dust and gravel that swirls in the eddies of the dragon's flight. For 1 minute, the dragon is concealed while flying.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 26
Ability
Mist Vision
Fog and mist don't impair a sky dragon's vision; they ignore the concealed condition from fog and mist.
Ability
Perfected Flight
A sky dragon can hover in place without spending an action, and they automatically succeed at all Acrobatics checks to Maneuver in Flight.
Offense
Melee
Circumstance: combat round (melee)
jaws +21 [+16/+11] (reach 10 feet), Damage 2d8+12 piercing plus 1d12 electricity
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Electricity
Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.
Immunity
paralyzed
sleep
Language
Auran
Common
Draconic
Perception
darkvision
scent (imprecise) 60 feet