Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Variant owlbear
Ability
Bloodcurdling Screech
(auditory, emotion, fear, mental) The owlbear unleashes a loud screech that terrifies its prey. Each creature in an 80-foot emanation must attempt a DC 25 Will save. Regardless of the result, creatures are temporarily immune for 1 minute. Critical Success The creature is unaffected. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Failure The creature is fleeing for 1 round and frightened 3.
Ability
Gnaw
Circumstance: The owlbear has a creature grabbed with its talons.
The owlbear attempts to disembowel the creature with a beak Strike. If the Strike hits, the target must attempt a DC 28 Will save. Critical Success The target is unaffected. Success The target is sickened 1. Failure The target is sickened 1 and slowed 1 as long as it remains sickened.
Ability
Screeching Advance
(auditory, emotion, fear, mental) The owlbear makes a Bloodcurdling Screech and Strides twice. All creatures within 80 feet of the owlbear at any point during this movement are subjected to the effects of Bloodcurdling Screech.
Offense
Melee
Circumstance: combat round (melee)
talon +21 [+17/+13] (agile), Damage 2d10+10 piercing plus Grab
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet