Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Arcane Prepared Spells
DC 21, attack +11; 2nd flaming sphere, invisibility; 1st charm, magic missile, ray of enfeeblement; Cantrips (2nd) chill touch, detect magic, mage hand, shield, tanglefoot
Ability
Divine Innate Spells
DC 17; 2nd darkness
Ability
Drain Bonded Item
Circumstance: The adept hasn't acted yet on this turn.
Frequency: Once per day
The adept expends the power stored in its staff. This gives the adept the ability to cast one prepared spell it had already previously cast today (choosing a different spell level each time), without spending a spell slot. The adept must still Cast the Spell and meet the spell's other requirements.
Offense
Melee
Circumstance: combat round (melee)
staff +6 [+1/-4] (two-handed 1d8), Damage 1d6 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
dagger +7 [+3/-1] (agile, thrown 10 feet, versatile S), Damage 1d4+1 piercing
Trait
Human
A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Tiefling
A creature with this trait has the tiefling versatile heritage. Tieflings are planar scions descended from fiends. An ability with this trait can be used or selected only by tieflings.
Item
dagger
explorer's clothing
spellbook
staff
Language
Abyssal
Common
Perception
darkvision