Index

Outskirts

The Strogg have deployed a high-ranking DataBrain to oversee construction of a major new facility. The GDF must crack the Strogg defenses, steal the DataBrain, and take it to a transmitter for analysis by GDF High Command.

Objective: A GDF Soldier must destroy the barricade.

GDF initially spawn just west of the barricade; destroying the barricade requires a GDF Soldier's armed HE Charge. There are two gates leading out of the GDF base: the main gate and the side gate. Heading out the main gate reaches the barricade faster but plentiful cover will block a vehicle's advance; the side gate is a slower route but a clear road for the GDF vehicles. Utilize the vehicle's gunnery positions for long-range weapon support against defending Strogg.

Strogg defenders can clutter the buildings on either side of the barricade. Have a covert ops help clear Strogg campers with long-range sniper fire. A well-placed rocket from a soldier can also eliminate some of the Strogg presence. Likewise, Strogg defenders should pick off GDF forces approaching the gate; be prepared to take cover if spotted by the attacking force. Watch for other Strogg approaching from the north and south around the barricade. Protect the GDF Soldier arming the HE Charge and remain ready for any Strogg Constructors attempting to disarm the charge.

Objective: Any GDF class must drive the MCP to the Outpost and deploy it.

Once a GDF Soldier successfully destroys the barricade, the MCP drops nearby; the GDF also receive a set of new vehicles to provide escort. Players should grab vehicles and provide escort for the MCP toward the outpost on the eastern side of the map. Engineers will be required to repair the MCP should it become damaged or disabled.

Tip: While another player drives the MCP and engineers work to maintain it, locate the factory offices spawn point along the MCP's route. Capture the spawn point inside the structure to shorten the time it will take to rejoin the MCP whether it's getting close to the outpost or currently disabled and requiring repairs. Deploy radar and keep an eye on Strogg attempting to liberate the spawn.

The MCP will follow a marked path to the outpost; however, there's an "unauthorized" shortcut that's available. It's worth a risk depending on the layout of Strogg defenses. When the marked path turns right, you can continue to drive the MCP straight. Proceed straight and continue around to the right when it opens up; the marked destination lies just ahead.

It's a risk because it's off the MCP path and you have just 30 seconds to reach the destination (or close to the marked route) before the MCP resets. Strogg defenders may set up defense on this unauthorized path to prevent the shortcut. Have teammates scout ahead to determine the MCP's best path. Strogg defenders should erect anti-vehicle turrets close to the outpost and along both routes.

Repairing the disabled MCP close to the outpost can be challenging because the Strogg can maintain a strong defense here; plus, the factory offices spawn isn't particularly close (use Husky Quads to reach the area quickly). Field ops and soldiers should move around the northern side and take cover overlooking the outpost to utilize long-range fire support or use a rocket launcher to destroy Strogg deployables.

Objective: A GDF Covert Ops must hack the Strogg shield generator.

Once the MCP reaches the outpost, it fires an SSM—blocked by the Strogg shield generator. GDF players should capture the hilltop spawn point closer to the shield generator, which is located within city grounds. The shield generator is a short distance west of the hilltop spawn.

The city creates a tense battleground because it's difficult to find where enemy fire originates from. Vehicles will be important to control streets and field ops should use artillery to slow down Strogg defenders. A GDF Covert Ops is required to hack the shield generator.

Strogg Constructors should mine the area around the shield generator while oppressor bombard the area around the generator and the path from the hilltop spawn. Spread out and use radar to track groups of GDF troops. Keep Strogg Desecrators and Cyclops repaired and ready to repel GDF forces around the generator.

Objective: Any GDF class must steal the DataBrain and take it to the transmitter.

Once a GDF Covert Ops hacks the generator, the SSM fires and the route to the DataBrain opens. Proceed west into the city square. The DataBrain is found in the southern building; the transmitter is located in the northern building of the square. Similar to capture the flag games, if the GDF troop carrying the DataBrain is killed, it's dropped at the site. Another GDF player can grab it but if a Strogg player touches the dropped DataBrain, it resets to the spawn location.

Strogg must organize quickly. It's a fast route from DataBrain spawn to transmitter. Defend the transmitter building and stairways (mines too) and surround the city square to provide crossfire for brain carriers attempting to cross the open area.

Quarry

The GDF have forced a Strogg ship to crashland in a quarry. The ship's autodestructor has failed; the Strogg must power it up with three energy cells to prevent the GDF from learning the secrets of deep space travel.

Objective: A Strogg Aggressor must destroy the jamming generator.

Strogg attackers should move quickly north and take the railyard spawn; it's just west of the jamming generator. Hold this position by setting up defensive deployables to ensure the GDF don't liberate the spawn and force your teammates to restart back at the Strogg start position. GDF players can attempt to liberate this spawn point if the Strogg don't implement sufficient defenses around the structure and are primarily occupied around the generator itself.

There are upper and lower paths heading east toward the generator. These lead inside a structure that provides high ground advantage over the generator defenders below. If the GDF defense fails to deploy an anti-vehicle turret, use an Icarus to bomb GDF defenders and vehicles around the generator to clear the way for a Strogg Aggressor to plant and arm a plasma charge. Strogg Infiltrators can provide long range sniper support; Strogg Oppressors should utilize fire support to bombard the GDF defenses.

GDF Engineers should deploy both an anti-personnel and anti-vehicle turret; the anti-vehicle turret can counter any Strogg air support, including the Icarus. An artillery interceptor will be necessary if the Strogg implement fire support. Have engineers on hand and ready to defuse the plasma charge if the Strogg succeeds in their task. If the generator is destroyed, the next objective begins.

Objective: Any Strogg class must take the first, second, and third energy cell to the ship.

There are three separate energy cells; any Strogg class can grab and deliver an energy cell into the ship. The cells appear inside structures that surround the valley leading into the crashed Strogg ship. Look for the beam of light that indicates the location of an energy cell. If a Strogg player carrying a cell is killed, it's dropped and can be reset to its spawn point if a GDF player touches it.

Tip: GDF Engineers can construct a guard tower near the crashed Strogg ship. The tower must be destroyed by a Strogg Aggressor's plasma charge; it can withstand Strogg vehicle attack. Use the gun emplacement to help fend off Strogg vehicles, particularly the Cyclops.

GDF Engineers need to deploy anti-personnel turrets close to the ship; GDF Field Ops deploy long range fire support to bombard the valley leading into the crashed ship. The area above the ship offers good cover for GDF snipers. Other defenders can surround the sides of the valley and attack Strogg making a run through the valley toward the ship. Radar and frequent communication is imperative to alert teammates to the location of Strogg making a run for the ship.

Strogg players must maintain pressure on the GDF defenses around the ship. Attack and destroy all deployables to clear a route for Strogg cell carriers. The Strogg Cylclops is particularly powerful with its long-range and relatively high rate of fire. You can clear out turrets on either side of the ship with relative ease. Support the Cyclops with ground troops to eliminate GDF counter attackers, especially soldiers armed with rockets. Getting one cell inside the ship completes that objective—the cell can't be returned once it's inside the ship. Once all three cells are in the ship, the task completes, the ship is destroyed, and the Strogg emerge victorious.