Index

Engineer

The GDF Engineer serves a variety of support and objective tasks. Although the engineer is primarily a defensive class, the engineer's vehicle repair ability can provide the extra push needed for GDF vehicles to take down Strogg defensive positions. The GDF engineer can construct deployable turrets, repair vehicles and deployables, plant mines, and is tasked with constructing important objectives, such as the bridge on Valley and Canyon and the EMP Disruptor on Sewer. The engineer is essentially the equivalent to the Strogg Constructor.

The engineer is equipped with the assault rifle and shotgun, similar to the medic, but can unlock an assault rifle, grenade launcher combination as a reward for reaching the first experience level. Use the alternate fire button to switch to the grenade launcher, which provides excellent added firepower in defense situations, especially indoors. Combine the engineer's ability to lay mines with the grenade launcher's killing power in tight spaces for a solid one-two punch.

This is especially important in defensive tasks where you are protecting against a Strogg Aggressor from planting a plasma charge on a specific object, such as the final task on Salvage. The engineer is the only class with the ability to defuse charges; if the Strogg Aggressor completes his task, the GDF Engineer has a limited time to defuse the charge; if successful, a Strogg Aggressor must complete the task again. As an engineer, use mines and the grenade launcher to defend the area then be prepared to defuse the charge when required.

Tip: The GDF Engineer can drop up to three mines at a time. Each mine must be armed by the engineer's repair tool to become active (an unarmed mine disappears after a short period of time). Place mines along likely vehicle and infantry routes or around objectives the GDF are trying to defend. Note that an unarmed mine can detonate with aid from a frag grenade and creates a more damaging explosion. Use this trick against enemy deployables.

As stated, engineers are required to complete particular objective tasks on certain maps (such as Valley, Canyon, Sewer, and Island). It's often extremely difficult, if not impossible, for an engineer to complete the task alone—use chat to request additional support from soldiers to provide covering firepower and medics to provide medpacks and a nearby supply drop. If you're playing as a soldier or medic, itĀ's your duty to assist the engineer in completing the task.

You should also look for ways to use terrain objects to protect you from incoming fire. Drive a GDF vehicle adjacent to the construction spot and take cover while you build. If Strogg Infiltrators are attempting to snipe you, the vehicle can sustain significant damage before you're in trouble. A fellow engineer could even assist by repairing the vehicle as you work. A GDF Covert Ops could drop a smoke grenade to provide cover.

Tip: Deployables must be placed in friendly territory; you can't move your engineer into Strogg territory and plant an anti-personnel turret right outside the spawn. Place your defensive turret strategically (although you can always replace it, the action takes a lot of time). Deploy anti-vehicle turrets near expected vehicle or aerial unit routes; deploy anti-personnel turrets along expected infantry routes; and deploy artillery interceptor turrets near the objectives you're attempting to defend so Strogg Oppressors don't have free bombardment rights.

The engineer can deploy one of three different turret types, each with its own specific counter target. Note that the engineer can have only one deployable at a time; if you attempt to place a second turret, you will be told the other will be destroyed and you must wait for the turret to be air dropped once again. The engineer's anti-personnel turret targets Strogg ground targets; the anti-vehicle turret targets Strogg vehicle targets; and the artillery interceptor turret targets incoming Strogg howitzer, mortar, and cannon projectiles.

The chart below reveals the campaign reward for the GDF Engineer. The first reward increases the engineer's offensive and defensive capabilities with the addition of the grenade launcher. Additional rewards aid the engineerĀ's task in repair vehicles, constructing objectives, disarming Strogg plasma charges, and setting up a defense faster by unlocking self arming mines.

XPREWARDDESCRIPTION
Level 1Unlock Grenade LauncherAdds a grenade launcher attachment to the assault rifle (use the alternate fire button to switch between modes).
Level 2Faster RepairRepairs to vehicles and deployables are faster.
Level 3Faster Contruction and DisarmThe engineer can complete build objectives and can disarm Strogg plasma charges faster.
Level 4Self Arming MinesEngineer's mines no longer have to be manually armed with the repair tool.

Field Ops

The GDF Field Ops is another support class. There are similarities to the engineer, because the field ops also has the ability to call in deployables but the field ops won't be required to complete any specific map objectives. Instead of shorter range turret defenses, the field ops' deployables are longer range artillery, rocket, and hammer missile strikes. Use these deployables to target specific map areas or even Strogg vehicles (for instance using the rocket artillery against a Strogg Tormentor).

Ammo resupply is another important duty of the field ops player. While the medic can call a supply drop that can replenish adjacent units' health and ammunition, you can't call a supply drop indoors. It's the field ops duty, both indoors and outdoors, to drop ammunition packs to keep teammates' (particularly soldiers) supplied. This is extremely important in defensive situations. Running out of rocket launcher ammo can turn a solid defense into a crumbling one; keep your teammates' supplied and stocked with ammunition. Note that the field op ammo packs do not replenish grenades (restock grenades from a medic supply drop).

Tip: The field ops airstrike marker uses the same recharge rate as the long-range fire support deployables. If you call an airstrike, you can't use fire support until it recharges.

The field ops is only equipped with an assault rifle but can unlock a scoped assault rifle after the first experience reward. The scoped assault rifle is a decent medium-to-long range weapon—a good combination for the field ops task of supporting teammates with long-range fire support.