Missions Guide
Continue east at the end of a hallway past a door. You'll see critters penned up on lower ground. Just past them, you'll witness Marines shooting trapped Zerglings like ducks in a barrel. Save your brethren from the cruel, insipid Terran scum. Just a bit further to the east is a beacon that will unlock the cell doors, thus adding around a half dozen Zerglings to your squad. Move the Zerglings out of their pen and up the stairs and be prepared to use them against more pop-up defenses.
South past the doorway and up the stairs lies a pack of Firebats and a pop-up missile trap waiting to do you in. Use Kerrigan and your Hunter Killers to eliminate the lot. Proceed onward and note the teleporter. Cloak Kerrigan and step onto it alone. To the north of her new position are the Marines and Ghosts who shot at you earlier from above. Now is your chance to show them the real meaning of a cheap shot. Kill them one by one without fear of retaliation. Send the rest of your forces through and move south down a flight of stairs, taking a moment to kill the Marines protecting it first. Proceed east with Kerrigan, still cloaked. Look to the north where you see several grinding gears, and you'll find a pack of Marines and a Ghost, each of whom you can kill without being detected. The path continues south, where you can use cloaked Kerrigan to kill two more Marines. Now uncloak and bring in the rest of your forces. Five Ghosts and two missile floor traps await at the top of the stairs. Ensnare the Ghosts, then charge with everything you've got. Once that threat is abated, walk Kerrigan a bit further west to find the Supercomputer. Step on the beacon and your mission is accomplished.
|