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Missions Guide
10. Full Circle
The time has come for the Zerg to deliver a critical blow to their Protoss enemies. Your objective in the final mission of the Zerg campaign is to smash the ancient Protoss temple far north of your starting position. If anything, your task here is perfectly clear cut. If you've made it this far, you'll have acquired the necessary skills to succeed. Knowing how best to defend your position, how to launch a full-scale attack, the power of the Guardian and the Queen, and how best to gather reconnaissance are all crucial to your success here. Fortunately, resources are plentiful in this area. As long as you can fend off your Protoss foes little by little, you can advance.
Once again, you face three separate Protoss tribes. The teal Protoss who proved a nuisance in the previous mission flank your starting position at the southern border of the map. Their territory lies along narrow plateaus along the east and west edges of the map, very close to your headquarters, and the only ground entrance to those areas lie a far distance north of your base. A river separates the southern third of the map from the rest, choking off your area with only two narrow land bridges that are easily defended. The powerful yellow Protoss from the previous mission take residence just north of the center of the map, defending their revered temple with everything they have, including Archons and Carriers. A maze-like formation of walls makes this area far more navigable to flying forces. Finally, a red Protoss force lies all along the northern edge of the map, but it won't pose much trouble if you stay out of its territory.
| Plenty of resources to start with and a long fight north - your work is cut out for you |
Since you have plenty of resources to begin with, set up your base quickly. Make it your first order of business to set up an additional Hatchery just west of the one you start with so you can build more units at a time. You'll find more minerals to mine just further west, so as time permits, build plenty of Drones to generate a huge cashflow. The one Vespene Gas geyser in the area is inconveniently stationed just northwest of your Hatchery. You needn't build an Extractor right away since you begin with plenty of gas in reserve, but when you get around to it, make sure the site is defended with Sunken Colonies.
Next: 10. Full Circle (continued)
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