Missions Guide

Get the
Downloadable
Guide Here!


STARCRAFT
  Race Overview
  General Strategies
  Missions Guide
    Terran Campaign
    Zerg Campaign: Episode II
      1. Among the Ruins
      2. Egression
      3. The New Dominion
      4. Agent of the Swarm
      5. The Amerigo
      6. The Dark Templar
      7. The Culling
      8. Eye for an Eye
      9. The Invasion of Aiur
      10. Full Circle
    Protoss Campaign
  Cheats
  Contents
 
Go to GameSpot's Guide to Broodwar

7. The Culling
The wise Cerebrate Zasz fell victim to the mysterious power of the Dark Templar, and now his brood has gone insane, having been cut off from his control. Your duty here is to eliminate the entire enemy Zerg presence on this map, and doing so will prove no simple feat. The brunt of the Garm brood exists alongside the northern border of the map, though enemy Zerg presence exists on a plateau to your immediate west and northeast as well. The center of the map is mostly inaccessible, though you may wish to hunt enemy Overlords there. Begin your assault by ordering your Hydralisks and Mutalisks to attack the area north of your starting position. They will make short work of the few defenders protecting the base, and proceed to raze the base itself. Send in your Drones to set up your own headquarters in its place.

You need to build your entire base from scratch. Do so by rapidly producing Drones to gather resources, establishing key structures like the Spawning Pool, Hydralisk Den, and Evolution Chamber, and producing enough units to defend your fledgling base against preemptive enemy strikes. Research Burrow when you can and burrow Zerglings to the east and west of your base to inform you of incoming enemy attackers. Focus on upgrading your Hydralisks; they are crucial in fending off the enemy throughout this mission. When time and resources permit, upgrade to a Lair and build your Queen's Nest and start evolving the Queen's various abilities, all of which will come in handy as usual. Use her Parasite against enemy Overlords transporting units to your base. You may build a Defiler Mound for the first time in this mission, but you can do without them. Still, you'd be wise to hatch a few Defilers if only so you can experience their incredible abilities directly.

 
Your first order of business is to claim this site as your own
The enemy attacks will continue. Expect Zerglings, Hydralisks, and even Ultralisks regularly from the east. You can defend against those with Hydralisks and Sunken Colonies. Remember that your Queen's Spawn Broodlings ability kills the powerful Ultralisks instantly. Meanwhile, Zerglings and Hydralisks will invade from the west. Though most of your defenders should protect your east side, make sure and have some Hydralisks keep watch over the west. Proceed to build up your base while holding the enemy back. Build another Hatchery within your base so you can hatch more units at a time and upgrade your original Hatchery through to a Hive.

You must strike the western Garm Brood base as soon as you feel prepared. First make certain your Hydralisks are upgraded with Muscular Augments and Grooved Spines, and your Zerglings are upgraded with Metabolic Boost and Adrenal Glands. Try and have their attack and armor levels upgraded to some extent as well. Except a difficult fight - a dozen Hydralisks alone aren't going to win the day. You must send legions of Hydralisks backed by Zerglings. Bring an Overlord along to detect burrowed enemy Zerg units. Queens and Defilers will prove helpful as well. Remember that the more forces you send to attack, the fewer you're going to lose in the end. Yet be quick about preparing your assault on this position, as the longer you take, the less Vespene Gas will remain for you to harvest there after the base is destroyed.



Next: 7. The Culling (continued)