Missions Guide

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STARCRAFT
  Race Overview
  General Strategies
  Missions Guide
    Terran Campaign
    Zerg Campaign: Episode II
      1. Among the Ruins
      2. Egression
      3. The New Dominion
      4. Agent of the Swarm
      5. The Amerigo
      6. The Dark Templar
      7. The Culling
      8. Eye for an Eye
      9. The Invasion of Aiur
      10. Full Circle
    Protoss Campaign
  Cheats
  Contents
 
Go to GameSpot's Guide to Broodwar

3. The New Dominion
You mission here is to defend the maturing chrysalis from the Terran forces in the area. To this end, your real task is to lay waste to all the enemy forces that stand against you. The brunt of the Terran enemy lies along the northern and western border of this map, though Terran units are present in clusters throughout the area. Quickly begin gathering resources and building all available structures. Research the appropriate upgrades for your units and build a second Hatchery within your base when resources permit. The only new unit available in this mission is the Scourge, an air-to-air suicide bomber. Scourge are not useful in this particular mission because what few Wraiths the Terrans will send against you will fall easily to your other forces. Nevertheless, take a moment to hatch a few Scourge to get a sense of how they operate. They are an invaluable unit in many cases.

 
Station an Overlord and plenty of defensive forces near the chrysalis. Do not let it come to harm
Be prepared for enemy assaults and keep the chrysalis safe at all costs. Should the chrysalis be destroyed, you will fail the mission. Hydralisks will provide the brunt of your defense, though you may wish to support them with Sunken Colonies. Meanwhile, send a few Zerglings out and burrow them around the map so you'll know well in advance if the enemy is sending a strike force your way. When you have the opportunity, upgrade to a Lair and build a Spire. You needn't hatch any Mutalisks until you have plenty of resources to spend.

 
General Duke's forces are ill equipped to deal with huge flocks of Mutalisks
A ramp leading to the plateau to the immediate north of your starting position is located a short way to the west. When you've fortified your defenses and amassed several Hydralisks, send them up this ramp to deal with the handful of Terran Marines lying in ambush there. Once you've dealt with the Marines, send a pair of Drones to set up a new Hatchery and Extractor so you can gather the resources in the area. Leave the Hydralisks there to protect your new base in the event of an attack. Once you have plenty of resources (and plenty are available), start hatching Mutalisks in great numbers. Two dozen is a good quantity to aim for. The Terrans in this area have lots of Siege Tanks that are powerful against your Hydralisks but useless against your Mutalisks. At the same time, the Terran anti-air defense consists of but a few Missile Turrets, Goliaths, and Marines. In flocks, your Mutalisks can crush them all easily. Send your Mutalisks to the west and fly them north, destroying everything in their path. You may assist with Hydralisks if you feel the need. Once most of the Terran base is destroyed, General Edmund Duke will admit defeat and pull back. Victory is yours.



Next: 4. Agent of the Swarm