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Missions Guide
5. The Amerigo
Your mission here is to lead Kerrigan to the Supercomputer at the heart of the Amerigo Science Vessel. Your force consists of Kerrigan, six Zerglings, and two of Daggoth's Hunter Killer Hydralisks, all fully upgraded. You begin in the northeast corner and must make your way to the southwest by navigating the Amerigo and its defenses. Because of the uncanny Zerg ability to regenerate, this mission should not be problematic if you take your time. Let your units recover between skirmishes and try not to let any perish, especially the Hunter Killers. Should Kerrigan fall in battle, you will fail the mission.
| Use Infested Kerrigan's Personal Cloaking to deal invisible death to your enemies |
Advance your forces south. At the end of this hallway, wall defenses and a lone Ghost will stand between you and a stairway leading west. Your Hunter Killers should dispatch them easily. Proceed up the stairs and west. Stop just as you see a doorway. Cloak Kerrigan and open the door to reveal several Marines, who will promptly die never knowing what hit them. Just past the Marines is a security camera beacon that reveals the location of the Supercomputer to you. After you trigger the beacon, proceed south past a room with civilians. You will see a downward staircase at the end of the hall. Cloak Kerrigan and use her to destroy the Vulture Hoverbike waiting below. Proceed with the rest of your forces and make your way east, being very careful to stay along the north edge of the hall; Marines and Ghosts lie in ambush on high ground to the south and may seriously injure your troops if you stray too far south. Move along this hallway single file if you must.
At the end of this hall past a doorway, you will encounter a half dozen Goliaths. Cloak Kerrigan and crush them. Remain cloaked and head past another door all the way east. You'll encounter several Marines who won't even see you as you slay them. Walk up the stairway to the south and kill the Ghost there in much the same fashion. Uncloak. Move in with your other forces and proceed south down the hallway. Be careful - several defensive emplacements will pop up and open fire. Still, your forces should deal with them without taking losses.
Next: 5. The Amerigo (continued)
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