Missions Guide

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STARCRAFT
  Race Overview
  General Strategies
  Missions Guide
    Terran Campaign
    Zerg Campaign
    Protoss Campaign: Episode III
      1. First Strike
      2. Into the Flames
      3. Higher Ground
      4. The Hunt for Tassadar
      5. Choosing Sides
      6. Into the Darkness
      7. Homeland
      8. The Trial of Tassadar
      9. Shadow Hunters
      10. Eye of the Storm
  Cheats
  Contents
 
Go to GameSpot's Guide to Broodwar

Work on setting up the Protoss base in between your construction jobs at the Terran headquarters. First, make sure the Gantrithor is stocked with eight Interceptors. It will prove invaluable in defending your position early on. Since Probes can build several structures at once, wait until you have plenty of resources, then start warping in all the structures you need. Build plenty of Pylons, a Cybernetics Core, and two Gateways. Construct a Shield Battery and grouped Photon Cannons to protect your Probes. Build Dragoons to help with air defense. Set up a Citadel of Adun, a Robotics Facility, and a Stargate all at once. When those are finished, build your Robotics Support Facility, Observatory, Templar Archives, and Fleet Beacon. Build a Reaver and station it by your Shield Battery. Since the Protoss needn't oversee each structure as it warps in, setting up Protoss buildings and defenses is easier to accomplish than with the Terrans.

Expect the Zerg to throw everything they have in your direction on a regular basis. You will mainly face Zerglings, Hydralisks, Ultralisks, and Mutalisks, as well as the occasional Queen, Defiler, and Guardian. You've fought them all before as Terran and Protoss alike (although perhaps not in such numbers), so you know by now how best to deal with them. The Protoss High Templar's Psionic Storm remains a perfectly deadly weapon in dealing with every breed of Zerg.

 
Jim Raynor's forces are prepared for an all-out attack
Start upgrading everything. As always, research weapons upgrades first. Build an additional Terran armory and research the air weapons upgrade simultaneously with ground weapons - Battlecruisers will prove helpful soon enough. Build a Terran Starport and two Science Facilities, one with a Physics Lab and one with Covert Ops. Train more Marines and place them in Bunkers and build still more Siege Tanks and set them up in key defensive positions. Build more than enough SCVs and have plenty available to conduct repairs. Back at the Protoss base, research Increased Carrier Capacity at the Fleet Beacon, Leg Enhancements for Zealots, Psionic Storm for High Templars, and Singularity Drive for Dragoons when you have the opportunity. All the while, remember to keep using your Terran Comsat Station to reveal more and more terrain. Locate additional mineral patches and get a good sense of the enemy presence in the middle. Research the Yamato Gun and build a Terran Battlecruiser just as you build a Protoss Carrier. Carriers work incredibly well in a defensive role when stationed over Shield Batteries.



Next: 10. Eye of the Storm (continued)