The following areas are populated by burricks, two-legged dinosaur-like creatures that spew noxious fumes if they see you. The area is also marked by arrows scratched on the walls. Go in the opposite direction. Watch a burrick pass the junction, then turn left, go across the plank, and head down the corridor, which opens up into a large cavern populated by even more burricks. Move left along the wall of the chamber until you reach an opening above that has a rope you can jump on and climb up. Go down the corridor and you'll end up in a large cavern with a river at the bottom. You'll need to jump across to the large red opening and outcropping on the other side. Turn around and you'll see more holes on the opposite side and an outcropping you need to jump to, but note that these caverns are populated with more burricks, which you can attack from the shadows with arrows. After dealing with them, move up the sloping corridor all the way, past a number of branching chambers, until you reach a red corridor that opens up into a large chamber up above with a pool of water. Go into the water, swim down the corridor, surface for air in another large chamber and then keep swimming till you reach a chamber with a hole in the ceiling that leads to a stairwell going up. At the top, the main area, the Halls of Echoing Repose, awaits. These halls are a batch of confusing multilevel, multichamber connecting areas filled with way too many zombies to kill. (Fortunately, the zombies are fairly slow and you can run past them.)
Next: Assassins
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