Thief: The Dark Project Game Guide

Table of Contents
  • INTRODUCTION
  • BEING A THIEF
  • WALK-THROUGHS
        Lord Bafford's Manor
        Cragscleft Prison
        Down in the Bonehoard
        Assassins
        The Sword
        The Haunted Cathedral
        The Lost City
        Undercover
        Return to the Cathedral
        Escape!
        Strange Bedfellows
        Maw of Chaos
  • Table of Contents
    Down in the Bonehoard, continued
    The following areas are populated by burricks, two-legged dinosaur-like creatures that spew noxious fumes if they see you. The area is also marked by arrows scratched on the walls. Go in the opposite direction. Watch a burrick pass the junction, then turn left, go across the plank, and head down the corridor, which opens up into a large cavern populated by even more burricks. Move left along the wall of the chamber until you reach an opening above that has a rope you can jump on and climb up. Go down the corridor and you'll end up in a large cavern with a river at the bottom. You'll need to jump across to the large red opening and outcropping on the other side. Turn around and you'll see more holes on the opposite side and an outcropping you need to jump to, but note that these caverns are populated with more burricks, which you can attack from the shadows with arrows. After dealing with them, move up the sloping corridor all the way, past a number of branching chambers, until you reach a red corridor that opens up into a large chamber up above with a pool of water.

    Go into the water, swim down the corridor, surface for air in another large chamber and then keep swimming till you reach a chamber with a hole in the ceiling that leads to a stairwell going up. At the top, the main area, the Halls of Echoing Repose, awaits. These halls are a batch of confusing multilevel, multichamber connecting areas filled with way too many zombies to kill. (Fortunately, the zombies are fairly slow and you can run past them.)

    screenshot
    You'll eventually want to go up that ramp.
    Run through a number of circular chambers and past one in particular that shoots fireballs on the inside when you approach. You'll come to the chamber pictured here. That ramp leading up to the upper left is where you want to go. The platform splits off to the right - head down that way and take another right into a circular chamber that has a stairwell leading upward along the wall. Go up that all the way and now you're on that ramp you saw before. At the top of the ramp is a circle of posts that shoot magic bolts in a ringed pattern. Where you want to go is the first hallway on your left as you go up the ramp (but is on your right as you move along the circular room). Time your run between the bolts and move down the corridor.

    screenshot
    The series of platforms you'll need to climb to get to the Horn.
    The large cavern beyond is populated by a lot of burricks, all guarding a tomb on the other side. Try to hide as you make for the tombs, where a corridor beyond leads to another large circular area ringed with platforms. A ladder is positioned for you to climb up each circular platform someplace along the wall, but make sure you watch your step, as it's a long drop down. Hurry, as the burricks may follow you into the chamber. Once at the very top platform, jump up the various outcroppings and finally you'll see that the Horn of Quintus lies on the other side.

    Next: Assassins