Size:
Large
Type:
Monstrosity
Form:
centauroid
Temper:
# App:
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
Action
Longbow
Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.
Action
Longsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Action
Multiattack
The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
Special
At will
darkness, faerie fire
Special
dancing lights
Innate, at will
Special
Fey Ancestry
The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
Special
Innate Spellcasting
The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:
Special
Spider Climb
The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Special
Sunlight Sensitivity
While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Special
Web Walker
The drider ignores movement restrictions caused by webbing.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Special (Ex)
Poison
Special (Ex)
Undersized Weapons

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Poison
Bite-injury; save Death; frequency 1/round for 6 rounds; effect 1d2 Strength damage and 1d8 Poison damage; cure 1 save.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Blind-Fight
Action
Feat 2
Dodge
Action
Feat 3
Combat Casting
Action
Feat 4
Weapon Focus (bite
Action
Feat 5
mace)
Action
Melee 1
mwk heavy mace +9/+4 (1d8+3)
Action
Melee 2
bite +3 (1d4+1 plus poison)
Action
Ranged 1
mwk composite longbow +8/+3 (1d8+2/×3)
Special
0 (at will)
bleed (DC 13), daze (DC 13), ghost sound, mage hand, ray of frost, read magic, resistance
Special
1/day
clairaudience/clairvoyance, deeper darkness, dispel magic, levitate, suggestion (DC 16)
Special
1st (7/day)
mage armor, magic missile, ray of enfeeblement (DC 14), silent image (DC 14)
Special
2nd (6/day)
invisibility, web (DC 15)
Special
3rd (4/day)
lightning bolt (DC 16)
Special
At will
dancing lights, darkness, faerie fire
Special
Constant
detect good, detect law, detect magic
Special
Poison (Ex)
Bite-injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.
Special
Spells
A drider casts spells as a 6th-level cleric, sorcerer, or wizard, but does not gain any other class abilities.
Special
Spells Known (CL 6th)
Spells Known (CL 6th)
Special
Undersized Weapons (Ex)
Although a drider is Large, its upper torso is the same size as that of a Medium humanoid's upper torso. As a result, it wields weapons as if it were one size category smaller than its actual size (Medium for most driders).

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Arcane Innate Spells
DC 20; 4th clairvoyance, suggestion; 3rd clairaudience, dispel magic, levitate; 2nd darkness (at will), faerie fire (at will); Cantrips (3rd) dancing lights, detect magic
Ability
Arcane Prepared Spells
DC 24, attack +17; 3rd fireball; 2nd acid arrow, invisibility; 1st magic missile (x2), ray of enfeeblement; Cantrips (3rd) ghost sound, mage hand, ray of frost
Ability
Drider Venom
(poison) Saving Throw DC 23 Fortitude; Maximum Duration 6 rounds; Stage 1 1d8 poison damage and enfeebled 1 (1 round)
Ability
Web Trap
A creature hit by a drider's web attack is immobilized and stuck to the nearest surface (Escape DC 21).
Offense
Melee
Circumstance: combat round (melee)
glaive +16 [+11/+6] (deadly 1d8, forceful, reach 10 feet), Damage 1d8+10 slashing
Offense
Ranged
Circumstance: combat round (ranged)
composite longbow +16 [+11/+6] (deadly d10, magical, propulsive, range increment 100 feet, reload 0, volley 50 feet), Damage 1d8+8 piercing
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Immunity
sleep
Item
+1 composite longbow (20 arrows)
glaive
Language
Elven
Undercommon
Perception
darkvision
Created from the body of a drow, warped and mutated through special poisons and elixirs to take on the characteristics of a giant spider, the drider is a dangerous creature.
5e SRD