Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Camouflage
The reef octopus can change the color of its skin to Hide even if it doesn't have cover.
Ability
Ink Cloud
The reef octopus emits a cloud of dark-brown ink in a 10-foot emanation. This cloud has no effect outside of water. Creatures inside the cloud are hidden and can't use their sense of smell. The cloud dissipates after 1 minute. The octopus can't use Ink Cloud again for 2d6 rounds.
Ability
Jet
The reef octopus moves up to 80 feet in a straight line through the water without triggering reactions.
Ability
Reef Octopus Venom
(poison) Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 1d4 poison damage and flat-footed (1 round); Stage 2 1d6 poison damage and flat-footed (1 round); Stage 3 1d8 poison damage and flat-footed (1 round)
Ability
Writhing Arms
The reef octopus makes up to four arm Strikes with different arms, each against a different target. These attacks count toward the octopus's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all of its attacks.
Offense
Melee
Circumstance: combat round (melee)
beak +9 [+4/-1] (finesse), Damage 1d10+1 piercing plus reef octopus venom
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Aquatic
Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater. Aquatic creatures can breathe water but not air.
Perception
low-light vision
Resistance
cold 3