Size:
Large
Type:
Animal
Form:
great cat
Temper:
# App:
± 1d4 (1d4)
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
± 40
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Aliases: Saber-Toothed Tiger
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 18
Dexterity: 14
Constitution: 15
Intelligence: 3
Wisdon: 12
Charisma: 8
Saving Throws
Saving Throw Bonuses
Strength: +6
Dexterity: +5
Skills
perception: +3
stealth: +6
Offense
Bite
Circumstance: Melee
6 to hit, reach 5 ft., one target. (1d10 + 5) piercing damage.
Offense
Claw
Circumstance: Melee
6 to hit, reach 5 ft., one target. (2d6 + 5) slashing damage.
Offense
Rend
Circumstance: Melee
6, reach 5 ft. (2d6 + 4) Slashing damage.
Action
Multiattack
The tiger makes two Rend attacks.
Bonus Action
Nimble Escape
The tiger takes the Disengage or Hide action.
Trait
Keen Smell
The tiger has advantage on Wisdom (Perception) checks that rely on smell.
Trait
Running Leap
With a 10-foot running start, the tiger can Long Jump up to 25 feet.
Trait
Pounce
If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
Trait
Passive Perception
13
Senses
Darkvision 60 ft.
Environments
mountain
arctic
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
jungle
Action
claw
2 * claw (1d8)
Special
Pursuit
Always pursue prey that flees.
Action
bite
1 * bite (2d8)
Special
Favoured prey
Often develop a taste for a certain type of meat (this may include humans!), hunting that creature with preference.
Special
Inquisitive
May follow PCs out of curiosity.
Special
Pursuit
See main entry.
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Rare
any
Offense
3 Attacks
Circumstance: Combat
1d8/1d8/2d6
Offense
Special Attacks
Circumstance: Combat
See below
Defense
Special Defenses
Circumstance: Combat
Surprised only on 1
Special
Climbing
Can climb trees as easily as walking on the ground.
Special
Leap
Leap 40-ft to attack from hiding.
Special
Move Silently
Move silently at quarter speed in natural settings.
Special
Spring
Spring upwards 10-ft.
Special
Rear Claw Attack
If both claw attacks are successful the smilodon has grabbed its victim and gains two additional attacks at +4 "to hit" from its powerful rear legs for 2d4 points of damage each.
Special
Powerful Bite
Smilodon fangs are long and sharp, backed by powerful jaw muscles; these factors combine to give the sabre-tooth a +2 "to hit" probability for its bite attack.
Giant cats with long sabre-like fangs, dangerous and aggressive predators
Smilodons or sabre-toothed tigers are dangerous and aggressive. These giant cats are generally found in "lost world" type areas with dinosaurs and cave men, but they are sometimes encountered in more standard settings as well. Sabre-tooth tigers conform to their smaller cousins in most respects, including the rear leg bonus attacks (2×2d4 points of damage). Smilodon fangs are long and sharp, backed by powerful jaw muscles; these factors combine to give the sabre-tooth a +2 "to hit" probability for its bite attack.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Pierce Armor
The smilodon makes a fangs Strike against a creature it is grabbing. If the attack hits, the creature is knocked prone; if the creature is wearing armor with hardness 10 or lower, the armor is broken. If this Strike breaks a creature's armor or damages a creature who is unarmored or wearing broken armor, the creature also takes 2d6 persistent bleed damage. This Strike doesn't further damage armor that's already broken.
Ability
Pounce
The smilodon Strides and makes a Strike at the end of that movement. If the smilodon began this action hidden, it remains hidden until after this ability's Strike.
Ability
Sneak Attack
The smilodon deals 1d6 extra precision damage to flat-footed creatures.
Offense
Melee
Circumstance: combat round (melee)
fangs +16 [+11/+6], Damage 2d10+6 piercing plus Grab
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 60 feet
Actions/Abilities/Traits: Pathfinder 2e
Cautious hunters that usually avoid combat with humans unless starving or cornered. Great cats may be playful, but are quick to anger. They remain outdoors, rarely venturing deep underground.
OSE
Giant cats with long sabre-like fangs, dangerous and aggressive predators
Smilodons or sabre-toothed tigers are dangerous and aggressive. These giant cats are generally found in "lost world" type areas with dinosaurs and cave men, but they are sometimes encountered in more standard settings as well. Sabre-tooth tigers conform to their smaller cousins in most respects, including the rear leg bonus attacks (2×2d4 points of damage). Smilodon fangs are long and sharp, backed by powerful jaw muscles; these factors combine to give the sabre-tooth a +2 "to hit" probability for its bite attack.
OSRIC