Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(Pathfinder 2e) (Anadi Elder)
Actions/Abilities/Traits: (Pathfinder 2e) (Anadi Elder)
Ability
Anadi Venom
(poison) Saving Throw DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and flat-footed (1 round); Stage 2 2d6 poison damage, flat-footed, and clumsy 1 (1 round)
Ability
Arcane Innate Spells
DC 25, attack +17; 3rd hypnotic pattern, invisibility sphere; 2nd blur, invisibility, mirror image; 1st color spray, illusory disguise, illusory object; Cantrips (3rd) detect magic, electric arc, ghost sound, mage hand, message
Ability
Change Shape
(arcane, concentrate, polymorph, transmutation) The anadi changes into their true form, spider form, or human form. The above statistics assume the anadi is in their true form. While in their human form, the anadi elder can't use their fangs attack and loses their climb Speed. When in spider form, they can't use weapons.
Ability
Spin Silk
(concentrate, exploration, manipulate) By spending several minutes, an anadi can produce silk to craft items made of cloth. A single anadi can produce enough silk in a day to craft a single garment.
Offense
Melee
Circumstance: combat round (melee)
shortsword +16 [+12/+8] (agile, finesse, versatile S), Damage 1d6+5 piercing
Offense
Ranged
Circumstance: combat round (ranged)
composite longbow +16 [+11/+6] (deadly 1d10, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+1 piercing
Trait
Anadi
Anadis are peaceful, reclusive humanoids who live deep within woodlands, jungles, and other untamed areas of wilderness. Their natural forms resemble humanoid spiders covered in beautiful and distinctive markings of varying colors.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
composite longbow (20 arrows)
hide armor
shortsword
Language
Common
Mwangi

Actions/Abilities/Traits:
(Pathfinder 2e) (Anadi Fateweaver)
Actions/Abilities/Traits: (Pathfinder 2e) (Anadi Fateweaver)
Ability
Anadi Venom
(poison) Saving Throw DC 20 Fortitude; Maximum Duration 4 rounds; Stage 1 1d6 poison damage and flat-footed (1 round); Stage 2 1d6 poison damage, flat-footed, and clumsy 1 (1 round)
Ability
Arcane Innate Spells
DC 23; 2nd blur, web; 1st color spray, mending, unseen servant; Cantrips (3rd) dancing lights, detect magic, mage hand, message
Ability
Arcane Spontaneous Spells
DC 23, attack +15; 3rd hypnotic pattern, mind reading (2 slots); 2nd augury, invisibility, status (3 slots); 1st illusory object, magic missile, ray of enfeeblement (3 slots); Cantrips (3rd) daze, ghost sound, produce flame, shield
Ability
Change Shape
(arcane, concentrate, polymorph, transmutation) The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can't use their fangs attack. When in spider form, they can't use weapons.
Ability
Fate's Threads [Reaction]
Circumstance: Trigger: An ally within 30 feet of the anadi fateweaver that they
Frequency: three times per day
The creature rerolls the triggering check and takes the new result.
Ability
Rituals
DC 23; 3rd arcane weaving
Ability
Spin Silk
(concentrate, exploration, manipulate) By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
Offense
Melee
Circumstance: combat round (melee)
fangs +13 [+8/+3] (finesse), Damage 2d6+6 plus anadi venom
Offense
Ranged
Circumstance: combat round (ranged)
composite shortbow +13 [+8/+3] (deadly d10, propulsive, range increment 60 feet, reload 0), Damage 1d6+1 piercing
Trait
Anadi
Anadis are peaceful, reclusive humanoids who live deep within woodlands, jungles, and other untamed areas of wilderness. Their natural forms resemble humanoid spiders covered in beautiful and distinctive markings of varying colors.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
composite shortbow (20 arrows)
hide armor
shortsword
Language
Common

Actions/Abilities/Traits:
(Pathfinder 2e) (Anadi Hunter)
Actions/Abilities/Traits: (Pathfinder 2e) (Anadi Hunter)
Ability
Anadi Venom
(poison) Saving Throw DC 15 Fortitude; Maximum Duration 4 rounds; Stage 1 1d6 poison damage and flat-footed (1 round); Stage 2 1d6 poison damage, flat-footed, and clumsy 1 (1 round)
Ability
Change Shape
(arcane, concentrate, polymorph, transmutation) The anadi changes into their hybrid form, spider form, or human form. The above statistics assume the anadi is in their hybrid form. While in their human form, the anadi hunter can't use their fangs attack and loses their climb Speed. When in spider form, they can't use weapons.
Ability
Spin Silk
(concentrate, exploration, manipulate) By spending several minutes, an anadi can produce silk to craft items made of cloth. A single anadi can produce enough silk in a day to craft a single garment.
Offense
Melee
Circumstance: combat round (melee)
shortsword +9 [+5/+1] (agile, finesse, versatile S), Damage 1d6+4 piercing
Offense
Ranged
Circumstance: combat round (ranged)
composite shortbow +9 [+4/-1] (deadly d10, propulsive, range increment 60 feet, reload 0), Damage 1d6+4 piercing
Trait
Anadi
Anadis are peaceful, reclusive humanoids who live deep within woodlands, jungles, and other untamed areas of wilderness. Their natural forms resemble humanoid spiders covered in beautiful and distinctive markings of varying colors.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
composite shortbow (20 arrows)
leather armor
shortsword
Language
Mwangi

Actions/Abilities/Traits:
(Pathfinder 2e) (Anadi Lurker)
Actions/Abilities/Traits: (Pathfinder 2e) (Anadi Lurker)
Ability
Anadi Venom
(poison) Saving Throw DC 18 Fortitude; Maximum Duration 4 rounds; Stage 1 1d6 poison damage and flat-footed (1 round); Stage 2 1d6 poison damage, flat-footed, and clumsy 1 (1 round)
Ability
Arcane Innate Spells
DC 20; 2nd blur, web; 1st color spray, illusory disguise, illusory object; Cantrips (2nd) daze, detect magic, mage hand, message
Ability
Change Shape
(arcane, concentrate, polymorph, transmutation) The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can't use their fangs attack. When in spider form, they can't use weapons.
Ability
Sneak Attack
The anadi lurker deals an additional 1d6 precision damage to flat-footed creatures.
Ability
Spin Silk
(concentrate, exploration, manipulate) By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
Offense
Melee
Circumstance: combat round (melee)
fangs +12 [+7/+2] (finesse), Damage 1d8+3 piercing plus anadi venom
Trait
Anadi
Anadis are peaceful, reclusive humanoids who live deep within woodlands, jungles, and other untamed areas of wilderness. Their natural forms resemble humanoid spiders covered in beautiful and distinctive markings of varying colors.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
kukri
leather armor
Language
Common

Actions/Abilities/Traits:
(Pathfinder 2e) (Anadi Sage)
Actions/Abilities/Traits: (Pathfinder 2e) (Anadi Sage)
Ability
Anadi Venom
(poison) Saving Throw DC 20 Fortitude; Maximum Duration 4 rounds; Stage 1 1d6 poison damage and flat-footed (1 round); Stage 2 1d6 poison damage, flat-footed, and clumsy 1 (1 round)
Ability
Arcane Innate Spells
DC 22; 2nd blur, illusory creature; 1st color spray, illusory disguise, illusory object; Cantrips (2nd) detect magic, ghost sound, mage hand, message
Ability
Change Shape
(arcane, concentrate, polymorph, transmutation) The anadi changes into their true form, spider form, or human form. The above statistics assume the anadi is in their true form. While in their human form, the anadi sage can’t use their fangs attack and loses their climb Speed. When in spider form, they can’t use weapons.
Ability
Spin Silk
(concentrate, exploration, manipulate) By spending several minutes, an anadi can produce silk to craft items made of cloth. A single anadi can produce enough silk in a day to craft a single garment.
Offense
Melee
Circumstance: combat round (melee)
shortsword +12 [+8/+4] (agile, finesse, versatile S), Damage 1d6+3 piercing
Trait
Anadi
Anadis are peaceful, reclusive humanoids who live deep within woodlands, jungles, and other untamed areas of wilderness. Their natural forms resemble humanoid spiders covered in beautiful and distinctive markings of varying colors.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
hide armor
shortsword
Language
Common
Mwangi

Actions/Abilities/Traits:
(Pathfinder 2e) (Anadi Seeker)
Actions/Abilities/Traits: (Pathfinder 2e) (Anadi Seeker)
Ability
Anadi Venom
(poison) Saving Throw DC 15 Fortitude; Maximum Duration 4 rounds; Stage 1 1d6 poison damage and flat-footed (1 round); Stage 2 1d6 poison damage, flat-footed, and clumsy 1 (1 round)
Ability
Arcane Innate Spells
DC 17; 1st color spray, magic missile, unseen servant; Cantrips (1st) dancing lights, detect magic, mage hand, read aura, shield
Ability
Change Shape
(arcane, concentrate, polymorph, transmutation) The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can't use their fangs attack. When in spider form, they can't use weapons.
Ability
Spin Silk
(concentrate, exploration, manipulate) By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
Offense
Melee
Circumstance: combat round (melee)
fangs +8 [+3/-2] (finesse), Damage 1d6+1 piercing plus anadi venom
Offense
Ranged
Circumstance: combat round (ranged)
sling +8 [+3/-2] (propulsive, range increment 50 feet, reload 1), Damage 1d6 bludgeoning
Trait
Anadi
Anadis are peaceful, reclusive humanoids who live deep within woodlands, jungles, and other untamed areas of wilderness. Their natural forms resemble humanoid spiders covered in beautiful and distinctive markings of varying colors.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
sling (20 sling bullets)
Language
Common