Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(BECMI) (Ape)
Actions/Abilities/Traits: (BECMI) (Ape)
Action
1 club/1 hug
1-6/2-12

Actions/Abilities/Traits:
(BECMI) (White Ape)
Actions/Abilities/Traits: (BECMI) (White Ape)
Action
2 Claws
1-4(x2)

Actions/Abilities/Traits:
(OSE)
Actions/Abilities/Traits: (OSE)
Action
thrown rock
2 * claw (1d4) or 1 * thrown rock (1d6)
Special
Territorial
Defend their lair with threats and, if this is ignored, violence.