Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ambush
Circumstance: Trigger: A target creature passes within 20 feet of the giant mor
The giant moray eel lunges out of its hiding place, Swims directly toward the triggering creature, and makes a jaws Strike against it. The target creature is flat-footed to this attack.
Ability
Pharyngeal Jaws
Circumstance: The giant moray eel has a creature grabbed in its jaws.
The giant moray eel uses its second set of jaws to pull the prey into its gullet. The eel deals 1d6+4 piercing damage to the grabbed creature and gains a +2 circumstance bonus to its Swallow Whole attempts and to the DC for the creature to Escape. This effect ends if the target Escapes or the giant moray eel Swallows it Whole.
Offense
Melee
Circumstance: combat round (melee)
jaws +15 [+10/+5] (reach 10 feet), Damage 2d6+8 piercing plus Grab
Offense
Swallow Whole
Small, 1d6+6 bludgeoning, Rupture 12
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Aquatic
Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater. Aquatic creatures can breathe water but not air.
Perception
low-light vision
scent (imprecise) 30 feet
Resistance
bludgeoning 5
piercing 5