Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+2 status to all saves vs. disease and poison
Ability
Sneak Attack
Hobji's Strikes deal an additional 1d6 precision damage to flat-footed creatures.
Ability
Strangling Grasp
Circumstance: Trigger: Hobji hits a Medium or smaller creature with his fist St
The creature is grabbed, and Hobji begins to strangle the creature. The creature is suffocating and can't speak as long as it's strangled. This prevents it from casting spells with a verbal component or activating items with a command component.
Ability
Surprise Attack
In the first round of combat, creatures that haven't acted yet are flat-footed to Hobji.
Offense
Melee
Circumstance: combat round (melee)
fist +12 [+7/+2], Damage 1d6+6 bludgeoning plus Strangling Grasp
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Morlock
Morlocks are a family of pale, underground-dwelling humanoids who, generations ago, were regular humans.
Item
+1 warhammer
chalk
specialist snare kit
Language
Undercommon
Perception
darkvision