Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ambush Strike
Circumstance: Kundal rolled Stealth for Initiative, and it's the first round of
Kundal Strides up to his speed and then attempts a jaws Strike and a claw Strike against a single adjacent target. Apply his multiple attack penalty to each Strike normally.
Ability
Attack of Opportunity
Ability
Change Shape
(concentrate, polymorph, primal, transmutation) Human with fist +16 for 1d4+7 bludgeoning, or wolf with Speed 40 feet and jaws with Knockdown.
Ability
Curse of the Werewolf
(curse, necromancy, primal) This curse affects only humanoids. Saving Throw DC 25 Fortitude save. On each full moon, the cursed creature must succeed at another Fortitude save or turn into a werewolf until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.
Ability
Moon Frenzy
(polymorph, primal, transmutation) Kundal's moon frenzy functions a bit differently than for typical werecreatures: he doesn't become Large sized, but he does grow much more swift and powerful. His speed increases to 35 feet during moon frenzy and increases the damage of his jaws by +2 (these adjustments are calculated into the stats above). In addition, while in moon frenzy, at the start of his turn, Kundal gains an additional reaction that can be used only to make an Attack of Opportunity.
Ability
Rip and Drag
Circumstance: Kundal damaged a target with his jaws Strike with a previous acti
Kundal chews the bitten creature as he attempts to overwhelm them by attempting an Athletics check against the bitten creature's Fortitude DC.Critical Success Kundal inflicts 5d6 piercing damage on the target, exposes them to the curse of the werewolf, and can Stride up to half his speed. If his target is Medium or smaller, he drags the target with him into a new adjacent square. Success Kundal inflicts 5d6 piercing damage on the target and exposes them to the curse of the werewolf. He can reposition the target up to five feet into an adjacent square. Failure As success, except only 2d6 piercing damage. Critical Failure Kundal fails to inflict any damage.
Ability
Wolf Empathy
(divination, primal) Kundal can communicate with lupines.
Offense
Melee
Circumstance: combat round (melee)
jaws +17 [+12/+7], Damage 2d12+9 piercing plus curse of the werewolf
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Trait
Human
A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Undine
Undines are planar scions descended from marids.
Trait
Werecreature
These shapechanging creatures either are naturally able to shift between animal, humanoid, and hybrid forms or are afflicted with a curse that forces them to shift involuntarily.
Language
Common
Hallit
wolf empathy
Perception
low-light vision
scent (imprecise) 30 feet
Weakness
silver 10