Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 16 (2d8+7) piercing damage, plus 10 (3d6) cold and 10 (3d6) poison damage.
Action
Claw
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 13 (2d6+7) slashing damage.
Action
Constrict
Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 13 (2d6+7) bludgeoning damage and the target is grappled (escape DC 24). Until this grapple ends, the creature is restrained, and the linnorm can't use constrict on another target.
Action
Icy Breath (Recharge 5-6)
The linnorm expels poisonous icy fluid in a 120-foot line that is a 5-feet wide. Each creature in that area must make a DC 20 Constitution saving throw, taking 72 (16d8) poison damage on a failed save, or half as much damage on a successful one. On a failed saving throw, the freezing liquid quickly hardens to sheets of ice, causing the creature to be restrained for 1 minute. On its turn, a restrained creature can use its action to make a DC 20 Strength check, freeing itself on a success.
Action
Multiattack
The linnorm makes three attacks: one with its bite and two with its claws. It can use constrict in place of one claw attack.
Legendary Action
Claw Attack
The linnorm makes a claw attack.
Legendary Action
Detect
The linnorm makes a Wisdom (Perception) check.
Legendary Action
Drag (Costs 2 Actions)
The linnorm uses Constrict. The linnorm can then swim up to half its swimming speed.
Special
Amphibious
The fjord linnorm can breathe air and water.
Special
Death Curse
Drowning. If a creature reduces a fjord linnorm to 0 hit points or kills it outright, the creature must make a DC 20 Wisdom saving throw. On a failed save, the creature suffers from the curse of drowning. The cursed creature loses the ability to breathe water and cannot gain that ability; in addition, a creature that can hold its breath can hold its breath only half as long.
Special
Immunity to Curses
The linnorm automatically succeeds on saving throws against curses.
Special
Legendary Resistance (3/Day)
If the linnorm fails a saving throw, it can choose to succeed instead.