Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Variant army ant swarm
Ability
Cling
Circumstance: Trigger: A creature leaves the swarm's space
The swarm takes 1d6 damage as ants cling to the creature and continue biting, dealing 7d6 persistent piercing damage. High winds or immersion in water reduces the DC of the flat check to end this persistent damage to 5. Any area damage dealt to the creature destroys these clinging ants.
Ability
Swarming Bites
Each enemy in the swarm's space takes 3d6 piercing damage (DC 21 basic Fortitude save). A creature that fails its save against Swarming Bites becomes clumsy 1 for 1 round. If the creature attempts a concentrate or manipulate action while affected, it must succeed at a DC 5 flat check or the action is lost; roll the check after spending the action, but before any effects are applied.
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Swarm
A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures, and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grappled, prone, and restrained conditions.
Immunity
precision
swarm mind
Perception
darkvision
scent (imprecise)
Resistance
bludgeoning 8
piercing 15
slashing 15
Weakness
area damage 15
splash damage 15