Missions Guide

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STARCRAFT
  Race Overview
  General Strategies
  Missions Guide
    Terran Campaign
    Zerg Campaign: Episode II
      1. Among the Ruins
      2. Egression
      3. The New Dominion
      4. Agent of the Swarm
      5. The Amerigo
      6. The Dark Templar
      7. The Culling
      8. Eye for an Eye
      9. The Invasion of Aiur
      10. Full Circle
    Protoss Campaign
  Cheats
  Contents
 
Go to GameSpot's Guide to Broodwar

 
You will come to appreciate the power of the Guardian by the conclusion of this mission
There are plateaus to your east and south where you can set up expansion bases. Both plateaus are inaccessible to ground units, so protecting them with Spore Colonies and some Hydralisks will suit you just fine. The southern plateau is defended by a pack of Zealots and Dragoons that your Guardians and Mutalisks should take care of, but the plateau to the west is undefended, making it a more suitable first expansion site. As soon as your Overlords are enhanced with Pneumatized Carapace and Ventral Sacs, have them transport Drones and Hydralisks to the new site. Send a Queen along for good measure. Set up the expansion and fortify it. These two bases should be sufficient for letting you gather enough resources to crush the Protoss in the area, but don't hesitate to expand to the southern plateau as well if you want to make your victory all the more certain.

By now, you should have a Hive and a Greater Spire. Continue upgrading your flier weapons through to maximum level and start producing Mutalisks, and from them, Guardians. Keep some Mutalisks around; you'll face the occasional Protoss Scout that your Guardians cannot handle. Once you've amassed a dozen Guardians or more, send them forth on a long road to mass destruction, starting from either the southwest or northeast. By now, the foolish Protoss Shuttles hosting your Queen's Parasites should have revealed most of their territory, so you'll know where to strike first. Provided they are fully upgraded, your Guardians will have nothing to fear. Protoss Dragoons can squeeze off one shot at most before being killed under their relentless onslaught of toxic spores, and Guardians can destroy Protoss Photon Cannon defenses from out of their range. Use Mutalisks to deal with any Scouts and proceed to eradicate everything that stands in your way to score another glorious victory for the Overmind. You needn't use ground forces at all in this mission, except for base defense.



Next: 7. The Culling