Actions/Abilities/Traits: (D&D 5e)
Action
Claws
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Action
Multiattack
The lilin makes two attacks with its claws.
Action
Teleport
The lilin magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Special
1/day
conjure fiend
Special
1st level (4 slots)
burning hands, detect magic, false life, magic missile, shield
Special
2nd level (3 slots)
darkness, flaming sphere, ray of enfeeblement, scorching ray
Special
3/day
animate dead
Special
3rd level (3 slots)
dispel magic, fireball, haste, stinking cloud
Special
4th level (3 slots)
confusion, fire shield, greater invisibility, wall of fire
Special
5th level (3 slots)
cloudkill, dominate person, wall of stone
Special
6th level (1 slot)
circle of death, eyebite
Special
At will
charm person, suggestion
Special
Cantrips (at will)
chill touch, fire bolt, mage hand, minor illusion, prestidigitation
Special
Devil's Sight
Magical darkness doesn't impede the devil's darkvision.
Special
fire storm
7th level (1 slot)
Special
Innate Spellcasting
The lilin's spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). The lilin can innately cast the following spells, requiring no material components:
Special
Magic Resistance
The devil has advantage on saving throws against spells and other magical effects.
Special
Spellcasting
The lilin is a 13th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). It can cast the following spells: