Size:
Large
Type:
Giant
Form:
Temper:
# App:
1, 1d4 + 2
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: soldier
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) cold damage.
Action
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Action
Multiattack
The cave troll makes three attacks: one with its bite and two with its claws.
Special
Regeneration
The ice troll regains 10 hit points at the start of its turn. If the troll is not making physical contact with ice or near-freezing water, this trait doesn't function at the start of the troll's next turn. The cave dies only if starts its turn with 0 hit points and doesn't regenerate.
Special
Slashing Susceptibility
If an attack made with a slashing weapon scores a critical hit on the ice troll, the troll must succeed on a DC 13 Constitution saving throw or lose a limb. Roll a d6. On a roll of 1-3, the troll loses an arm, and on a roll of 4-6 the troll loses a leg. It is GM's choice as to whether it was the right or left arm or leg.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
2 claws
4 (1d6+4)

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
z
You are difficult to kill. You heal damage at 5 points per round, but you cannot die as long as your regeneration is still functioning (although you still fall unconscious when their hit points are below 0). During this round, you cannot heal any damage and can die normally. Attack forms that don't deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. You can regrow lost portions of you body and can reattach severed limbs or body parts if they are brought together within 1 hour of severing.
Special
zz
Severed parts that are not reattached wither and die normally.
Special
zzz
If you hit with two or more natural attacks in 1 round, you can cause additional 2d6 damage by latching onto the opponent's body and tearing flesh. This attack deals an additional amount of damage, but no more than once per round.
This large, powerful creature has semitransparent flesh of light blue.
Its body is completely hairless and its cold, piercing eyes are stark white.
Ice trolls are relatives of normal trolls but are decidedly more cunning, ruthless, evil, and despicable. They make their homes in very cold climates, always near a pool of water (either natural or troll-made). The strongest (and sometimes most intelligent) member of a band is usually the leader.
Unlike their trollish cousins, ice trolls do not rush headlong into battle.
They prefer to attack the weakest opponents first if they can. If combat goes against an ice troll, it does not hesitate to flee.
Ice trolls savor the taste of human flesh and construct their lairs near civilized areas where humans are plentiful. Ice trolls often set traps for humans and either devour them immediately or capture them and carry them back to their lair. Captured humans are caged and fattened up before they are eaten.
An ice troll stands about 8 feet tall and weighs 450 pounds.
5e SRD