Actions/Abilities/Traits: (OSR)
Special
|Rock Catching|Rock Throwing|Spirit|Summoning
You can catch rocks of at least one size category smaller than yourself (or projectiles of similar shape). Once per round, if you would normally be hit by a rock, you can make a Breath save to catch it as a free action. You must be aware of the attack in order to make a rock catching attempt.
Special
|Rock Catching|Rock Throwing|Spirit|Summoning
You are an accomplished rock thrower and have a +4 bonus on attack rolls with thrown rocks. A creature can hurl rocks up to two categories smaller than its size. A "rock" is any large, bulky, and relatively regularly shaped object made of any material with a hardness of at least 5. The creature can hurl the rock up to five range increments. Damage from a thrown rock is generally twice your base slam damage.
Special
|Rock Catching|Rock Throwing|Spirit|Summoning
Once per day, a taiga giant may perform a 10-minute ritual to tap into the power and insight of his ancestral spirits. These spirits provide diadavantage on any attacks that go against this creature's AC, immunity to enchantment and illusion spells, and one of the following spell effects: bless, endure elements, protection from evil, protection from good, or see invisibility. The effects of a spirit summoning persist for 24 hours.
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+2 status to all saves vs. enchantment and illusion effects
Ability
Ancestral Guardian
Circumstance: The taiga giant must be protected by the ancestors;
The taiga giant calls upon their ancestors' spirits to rise up and protect them, causing a cloak of spectral faces to shimmer and swirl around them. The taiga giant's AC increases to 34 until the start of its next turn.
Ability
Catch Rock
Ability
Guardian Spirit [Reaction]
Circumstance: Trigger: The taiga giant has Ancestral Guardian active and would
The taiga giant's ancestral spirits intervene and protect the giant from taking up to 20 energy damage or 30 mental damage. The giant takes any remaining damage; if it does, the spirits depart and the giant is no longer protected by the ancestors.
Ability
Protected by the Ancestors
(divine) A taiga giant's prayers to their ancestors grant them spiritual protection. If a taiga giant loses this protection (such as by taking too much damage when using Guardian Spirit, or if the ancestors are counteracted by dispel magic), it loses its immunity to the controlled condition and its status bonus to saving throws against enchantment and illusion effects. A taiga giant can once again be Protected by the Ancestors by performing a 10-minute prayer as an activity that has the concentrate trait.
Ability
See Invisibility
A taiga giant can see invisible creatures and objects as translucent shapes, and they are concealed to the taiga giant.
Ability
Throw Rock
Offense
Melee
Circumstance: combat round (melee)
longspear +26 [+21/+16] (magical, reach 20 feet), Damage 2d8+15 piercing
Offense
Ranged
Circumstance: combat round (ranged)
rock +25 [+20/+15] (brutal, range increment 120 feet), Damage 2d10+15 bludgeoning
Trait
Giant
Giants are massive humanoid creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Immunity
controlled
Item
+1 striking longspear
sack with 5 rocks
Language
Common
Jotun
Perception
low-light vision
see invisibility