Size:
Large
Type:
Giant
Form:
biped
Temper:
brutish
# App:
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: brute
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Greataxe
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.
Action
Multiattack
The giant makes two greataxe attacks.
Action
Rock
Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Rock Catching|Rock Throwing|Vulnerability to|Fire
You can catch rocks of at least one size category smaller than yourself (or projectiles of similar shape). Once per round, if you would normally be hit by a rock, you can make a Breath save to catch it as a free action. You must be aware of the attack in order to make a rock catching attempt.
Special
|Rock Catching|Rock Throwing|Vulnerability to|Fire
You are an accomplished rock thrower and have a +4 bonus on attack rolls with thrown rocks. A creature can hurl rocks up to two categories smaller than its size.
Special
|Rock Catching|Rock Throwing|Vulnerability to|Fire
A "rock" is any large, bulky, and relatively regularly shaped object made of any material with a hardness of at least 5. The creature can hurl the rock up to five range increments. Damage from a thrown rock is generally twice your base slam damage.
Action
1 weapon
4-24
Action
boulder
1 * weapon (4d6) or 1 * boulder (3d6)
Special
Boulder throwing
Up to 200'.
Special
Cold immunity
Unharmed by cold-based attacks.
Special
Castle
High upon snowy mountains.
Special
Guardians
20% chance of 3d6 polar bears, 6d6 wolves otherwise.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Catch Rock
Ability
Chill Breath
(cold, evocation, primal) The frost giant breathes out a 15-foot cone of freezing moisture that quickly condenses into ice, dealing 4d6 cold damage. Each creature in the cone must attempt a DC 28 basic Reflex save. A creature that fails its save is also immobilized and takes 2d6 cold damage at the end of each of its turns until it gets free (Escape DC 28). The giant can't use Chill Breath again for 1d4 rounds.
Ability
Ice Stride
A frost giant isn't impeded by difficult terrain caused by snow or ice, nor does it need to attempt Acrobatics checks to keep from falling on slippery ice.
Ability
Throw Rock
Ability
Wide Swing
The frost giant makes a single greataxe Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the frost giant's multiple attack penalty.
Offense
Melee
Circumstance: combat round (melee)
greataxe +21 [+16/+11] (magical, reach 10 feet, sweep), Damage 2d12+12 slashing
Offense
Ranged
Circumstance: combat round (ranged)
rock +21 [+16/+11] (brutal, range increment 120 feet), Damage 2d10+9 bludgeoning
Trait
Cold
Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
Trait
Giant
Giants are massive humanoid creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
+1 striking greataxe
breastplate
sack with 5 rocks
Language
Common
Jotun
Perception
low-light vision
Weakness
fire 10
This giant looks like a thick, muscular human. It has frost-white skin and long, light blue hair that it wears braided.
5e SRD