Size:
Large
Type:
Giant
Form:
biped
Temper:
aloof
# App:
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: soldier
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Greatclub
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Action
Multiattack
The giant makes two greatclub attacks.
Action
Rock
Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Action
Rock Catching
If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
Special
Stone Camouflage
The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
greatclub
16/+11 (2d8+12) or 2 slams +16 (1d8+8)
Special (Ex)
Improved Rock Catching

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Rock Catching|Rock Throwing
You can catch rocks of at least one size category smaller than yourself (or projectiles of similar shape). Once per round, if you would normally be hit by a rock, you can make a Breath save to catch it as a free action. You must be aware of the attack in order to make a rock catching attempt.
Special
|Rock Catching|Rock Throwing
You are an accomplished rock thrower and have a +4 bonus on attack rolls with thrown rocks. A creature can hurl rocks up to two categories smaller than its size.
Special
|Rock Catching|Rock Throwing
A "rock" is any large, bulky, and relatively regularly shaped object made of any material with a hardness of at least 5. The creature can hurl the rock up to five range increments. Damage from a thrown rock is generally twice your base slam damage.
Action
1 weapon
3-18
Action
boulder
1 * boulder (3d6)
Special
Weapons
Stone clubs made from huge stalactites.
Special
Boulder throwing
Up to 300'.
Special
Guardians
50% chance of 1d4 cave bears.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Big Swing
The stone giant makes a greatclub Strike. The target is Pushed up to 10 feet on a hit or up to 20 feet on a critical hit. If the target collides with a solid object or lands on the ground, it takes bludgeoning damage as though it had fallen the distance it moved.
Ability
Catch Rock
Ability
Throw Rock
Offense
Melee
Circumstance: combat round (melee)
greatclub +21 [+16/+11] (backswing, magical, reach 10 feet, shove), Damage 2d10+12 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
rock +18 [+13/+8] (brutal, range increment 120 feet), Damage 2d6+12 bludgeoning
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Trait
Giant
Giants are massive humanoid creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
+1 striking greatclub
sack with 5 rocks
Language
Common
Jotun
Perception
darkvision
This giant has chiseled, muscular features and a flat, forward-sloping head, looking almost as if it were carved of stone.
5e SRD