Size:
Large
Type:
Giant
Form:
biped
Temper:
hostile, tyrannical
# App:
Lair:
Diet:
omnivore
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: soldier
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Greatsword
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage.
Action
Multiattack
The giant makes two greatsword attacks.
Action
Rock
Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Heated Rock|Rock Catching|Rock Throwing|Vulnerability to|Cold
Fire giants transfer the heat of their bodies to rocks as part of an attack action when they throw rocks. A heated rock deals 1d6 additional fire damage on a hit.
Special
|Heated Rock|Rock Catching|Rock Throwing|Vulnerability to|Cold
You can catch rocks of at least one size category smaller than yourself (or projectiles of similar shape). Once per round, if you would normally be hit by a rock, you can make a Breath save to catch it as a free action. You must be aware of the attack in order to make a rock catching attempt.
Special
|Heated Rock|Rock Catching|Rock Throwing|Vulnerability to|Cold
You are an accomplished rock thrower and have a +4 bonus on attack rolls with thrown rocks. A creature can hurl rocks up to two categories smaller than its size. A "rock" is any large, bulky, and relatively regularly shaped object made of any material with a hardness of at least 5. The creature can hurl the rock up to five range increments. Damage from a thrown rock is generally twice your base slam damage.
Action
1 weapon
5-30
Action
boulder
1 * weapon (5d6) or 1 * boulder (3d6)
Special
Boulder throwing
Up to 200'.
Special
Fire immunity
Unharmed by fire.
Special
Castle
Black, low-walled. Made of baked mud and raw iron.
Special
Guardians
20% chance of 1d3 hydras, 3d6 hellhounds otherwise.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity
Ability
Catch Rock
Ability
Flaming Stroke
2 circumstance penalty against each creature in a 15-foot line. It makes only one attack roll and compares the result to each creature's AC. This Strike deals an additional 1d6 fire damage and counts as one attack for the fire giant's multiple attack penalty.
Ability
Throw Rock
(fire) A rock thrown by a fire giant deals an additional 1d6 fire damage on a hit.
Offense
Melee
Circumstance: combat round (melee)
greatsword +24 [+19/+14] (magical, reach 10 feet, versatile P), Damage 2d12+13 slashing
Offense
Ranged
Circumstance: combat round (ranged)
rock +23 [+18/+13] (brutal, range increment 120 feet), Damage 2d8+13 bludgeoning plus 1d6 fire
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Trait
Giant
Giants are massive humanoid creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
+1 half-plate
+1 striking greatsword
sack with 5 rocks
Language
Common
Jotun
Perception
low-light vision
Weakness
cold 10
This lumbering giant has short stumpy legs and powerful, muscular arms. Its hair and beard seem to be made of fire.
5e SRD