Size:
Huge
Type:
Giant
Form:
biped
Temper:
agreeable, temperamental
# App:
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: controller
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Greatsword
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Action
Lightning Strike (Recharge 5-6)
The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
Action
Multiattack
The giant makes two greatsword attacks.
Action
Rock
Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
Special
1/day
control weather, water breathing
Special
Amphibious
The giant can breathe air and water.
Special
At will
detect magic, feather fall, levitate, light
Special
Innate Spellcasting
The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
mwk greatsword
27/+22/+17 (4d6+21/17-20) or 2 slams +26 (2d6+14)
Special (Ex)
Militant
Special (Ex)
Water Breathing

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Rock Catching|Water Breathing
You can catch rocks of at least one size category smaller than yourself (or projectiles of similar shape). Once per round, if you would normally be hit by a rock, you can make a Breath save to catch it as a free action. You must be aware of the attack in order to make a rock catching attempt.
Special
|Rock Catching|Water Breathing
Storm giants can breathe water as well as air.
Action
1 + special
8-48 + special
Action
weapon
1 * weapon (8d6)
Action
lightning
1 * lightning bolt
Special
Summon storm
Takes 1 turn.
Special
Lightning bolts
In a storm, may throw lightning every 5 rounds: 60' long, 5' wide; inflicts damage equal to the giant's current hit point total (save versus spells for half damage); will bounce off of hard surfaces in path.
Special
Lightning immunity
Unharmed by lightning. Enjoy basking in storms.
Special
Castle
High among mountain peaks, atop banks of clouds, or in deep waters.
Special
Guardians
2d4 griffons. Underwater: 3d6 giant crabs.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Arcane Innate Spells
DC 33; 6th chain lightning (x3); 5th control weather (at will); 3rd levitate (at will); Constant (4th) freedom of movement
Ability
Catch Rock
Ability
Lightning Blade
2 circumstance penalty against each creature within its reach. It makes only one attack roll and compares the result against each creature's AC. This Strike deals an additional 3d12 electricity damage and counts as two attacks for the giant's multiple attack penalty.
Ability
Throw Rock
Ability
Wide Swing
The storm giant makes a single greatsword Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the giant's multiple attack penalty.
Offense
Melee
Circumstance: combat round (melee)
greatsword +28 [+23/+18] (magical, reach 15 feet, versatile P), Damage 2d12+16 slashing plus 1d6 electricity
Offense
Ranged
Circumstance: combat round (ranged)
rock +37 [+32/+27] (brutal, range increment 120 feet), Damage 2d10+16 bludgeoning
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Giant
Giants are massive humanoid creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Immunity
electricity
Item
+1 striking greatsword
sack with 5 rocks
Language
Auran
Common
Draconic
Jotun
Perception
low-light vision
This giant is a towering, muscular human of heroic proportions, with bronze skin, dark hair, and sparkling green eyes.
5e SRD