Actions/Abilities/Traits: (OSR)
Action
1
2-12
Action
touch
1 * touch (2d6)
Special
Immunity
Unharmed by all attacks except cold or fire.
Special
Division
Lightning or attacks with weapons cause the jelly to divide into 1d4+1 2HD jellies that do half damage.
Special
Acid
After a successful attack, sticks to the victim and exudes acid. The acid inflicts 2d6 damage per round to flesh and destroys cloth, leather, or wood in one round. (Stone and metal are unaffected.)
Special
Seep
Can squeeze through small holes and cracks.
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Constrict
1d8+3 bludgeoning plus 1d4 acid, DC 23
Ability
Motion Sense
A ochre jelly can sense nearby motion through vibration and air movement.
Ability
Ochre Acid
An ochre jelly's acid damages only flesh—not bone, stone, wood, or other materials.
Ability
Split
Whenever an ochre jelly is hit by an attack or effect that would deal slashing, piercing, or electricity damage and the ochre jelly has at least 10 HP, the jelly splits into two identical jellies with half the original's HP. One jelly is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push).
Offense
Melee
Circumstance: combat round (melee)
pseudopod +15 [+10/+5], Damage 1d8+7 bludgeoning plus 2d4 acid and Grab
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Trait
Ooze
Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.
Immunity
acid
critical hits
electricity
mental
piercing
precision
slashing
unconscious
visual
Perception
motion sense 60 feet
no vision