Size:
Large
Type:
Vermin
Form:
arachnid
Temper:
# App:
1
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: lurker
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
2 claws
6 (1d6+4 plus

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Poison
You can crush an opponent, dealing additional bludgeoning damage (equal to your normal melee attack damage, or 1d6, whichever is greater), when you make a successful attack roll while grappling an enemy in melee (in addition to any other effects caused by a successful check, including additional damage).
Special
|Poison
Sting-injury; save Death; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save.
Action
2 claws/1 sting
1-10(x2)/1-4 + poison
Action
claw
2 * claw (1d10), 1 * sting (1d4 + poison)
Action
sting
2 * claw (1d10), 1 * sting (1d4 + poison)
Special
Aggressive
Normally attack on sight.
Special
Poison
Causes death (save vs poison).
Special
Grab and sting
+2 bonus to sting attack, if a claw hits.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity
Stinger only.
Ability
Constrict
1d6+4 bludgeoning, DC 20
Ability
Giant Scorpion Venom
(poison) Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds; Stage 1 1d10 poison damage and enfeebled 1 (1 round); Stage 2 2d10 poison damage and enfeebled 1 (1 round); Stage 3 2d10 poison damage and enfeebled 2 (1 round)
Offense
Melee
Circumstance: combat round (melee)
pincer +11 [+7/+3] (agile, reach 10 feet), Damage 1d8+6 slashing plus Grab
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
darkvision
tremorsense (imprecise) 60 feet
Huge arachnids, as big as a small horse, with pincers and deadly stingers. Dwell in caverns, ruins, and deserts.
OSE