Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Critical Focus
Action
Feat 2
Improved Critical (bite)
Action
Feat 3
Iron Will
Action
Feat 4
Power Attack
Action
Feat 5
Staggering Critical
Action
Feat 6
Vital Strike
Action
Feat 7
Weapon Focus (bite)
Action
Melee 1
bite +21 (3d6+8/19-20 plus grab)
Action
Melee 2
tail slap +15 (2d6+4 plus grab)
Special
1/day
control weather
Special
At will
control water, hydraulic torrent, rainbow pattern (DC 17)
Special
Constant
arcane sight, speak with animals
Special
Eldritch Gizzard (Su)
An abaia can activate arcane spell trigger items as if it were a 14th-level sorcerer. It can store items in a special compartment within its stomach and activate them as if it were holding them. It can swallow or regurgitate an item as a standard action.
Special
Endless Coils (Ex)
As a full-round action, an abaia can attempt a single combat maneuver check to grapple up to two Large or four Medium or smaller creatures within its reach. Any targets successfully grabbed take constrict damage. The abaia only needs to succeed at one grapple check to maintain a grapple against multiple opponents.
Special
Wave Rider (Su)
An abaia moving onto land brings a sheath of water with it, allowing it to swim on land. Its swim speed drops by 10 feet at the start of its turn if it is out of the water, and the sheath dissipates entirely when the abaia's swim speed reaches 20 feet. An abaia wave riding on land retains its spell resistance but loses its bonus to Stealth.