Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Attack of Opportunity [Reaction]
Ability
Constrict
2d10+6 bludgeoning, DC 30
Ability
Divine Innate Spells
DC 29; 5th dimension door; 4th dimension door (at will), stinking cloud (×3); 1st detect alignment (at will; good only), detect poison (at will); Constant (2nd) see invisibility
Ability
Enhance Venom [Reaction]
Circumstance: Trigger: A creature within 30 feet attempts a saving throw agains
(divine, misfortune, necromancy, poison) Trigger: A creature within 30 feet attempts a saving throw against piscovenom; Effect The creature takes an additional 2d8 poison damage even if it succeeds at its save.
Ability
Gory Rend
The piscodaemon makes two claw Strikes against the same creature. If both hit, the creature takes 2d10 persistent bleed damage and is exposed to piscovenom.
Ability
Piscovenom
(poison) Saving Throw DC 30 Fortitude; Maximum Duration 6 rounds; Stage 1 1d8 poison and enfeebled 1 (1 round); Stage 2 2d8 poison and enfeebled 1 (1 round); Stage 3 4d8 poison and enfeebled 2 (1 round)
Offense
Melee
Circumstance: combat round (melee)
claw +23 [+18/+13] (evil, magical), Damage 2d10+12 slashing plus 1d6 evil and Grab
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Daemon
A family of fiends spawned on the desolate plane of Abaddon, most daemons are neutral evil. They typically have darkvision and weakness to good damage.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Immunity
death effects
poison
Language
Common
Daemonic
telepathy 100 feet
Perception
darkvision
see invisibility
Weakness
good 10