Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Constrict
1d6+4 bludgeoning, DC 18
Ability
Scuttle [Reaction]
Circumstance: Trigger: A creature that the giant crab can see targets the crab
Trigger: A creature that the giant crab can see targets the crab with an attack; Effect The giant crab scuttles to the side and gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the crab can Stride up to its speed in a straight line as part of the reaction.
Ability
Vulnerable to Prone
4 circumstance penalty to AC.
Offense
Melee
Circumstance: combat round (melee)
claw +10 [+5/+0], Damage 1d10+4 slashing plus Grab
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Aquatic
Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater. Aquatic creatures can breathe water but not air.
Perception
darkvision
Resistance
physical 3 (except bludgeoning)