Size:
Medium
Type:
Vermin
Form:
crustacean
Temper:
# App:
1, 2d6
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
soldier
Ground:
± 20'
Climb/Arboreal:
± 20 ft.
Flight:
± 60 ft. (good)
Swim:
± 20'
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
2 pincers
Circumstance: Combat
2d6/2d6
Special
Eye stalks
Giant crabs carry their eyes on armored stalks, which means that no bonus is awarded for attacking them from behind.
Environments
underdark
Large crustaceans averaging 5' in diameter, tolerant of various water conditions
Giant crabs naturally resemble the ordinary variety, but are much larger, averaging 5' in diameter (not counting their legs). These creatures are often found in water-filled caves, particularly those connected to a river, lake or sea, and are tolerant of both fresh and salt water. Also, they are able to live in stagnant water, though they prefer a better environment.
Basic Fantasy Role-Playing Game
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
2 pincers
2-12(x2)
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
underdark
Action
pincer
2 * pincer (2d6)
Special
Ravenous
Attack any moving creature.
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Rare
aquatic-salt
Offense
2 Attacks
Circumstance: Combat
2d4/2d4
Special
Surprise
Achieve surprise on 1-4 of 1d6.
Special
Eyestalks
Eyes on stalks allow them to scout areas from concealment.
Unintelligent crustaceans that lurk in coastal waters and creep along beaches
Found near water (fresh or salt). They will typically rush their prey from a place of concealment, having "scouted" the area with their eyes (which are on stalks).
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Constrict
1d6+4 bludgeoning, DC 18
Ability
Scuttle [Reaction]
Circumstance: Trigger: A creature that the giant crab can see targets the crab
Trigger: A creature that the giant crab can see targets the crab with an attack; Effect The giant crab scuttles to the side and gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the crab can Stride up to its speed in a straight line as part of the reaction.
Ability
Vulnerable to Prone
4 circumstance penalty to AC.
Offense
Melee
Circumstance: combat round (melee)
claw +10 [+5/+0], Damage 1d10+4 slashing plus Grab
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Aquatic
Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater. Aquatic creatures can breathe water but not air.
Perception
darkvision
Resistance
physical 3 (except bludgeoning)
Actions/Abilities/Traits: Pathfinder 2e
Large crustaceans averaging 5' in diameter, tolerant of various water conditions
Giant crabs naturally resemble the ordinary variety, but are much larger, averaging 5' in diameter (not counting their legs). These creatures are often found in water-filled caves, particularly those connected to a river, lake or sea, and are tolerant of both fresh and salt water. Also, they are able to live in stagnant water, though they prefer a better environment.
Basic Fantasy Role-Playing Game
Unintelligent crustaceans that lurk in coastal waters and creep along beaches. Cannot swim.
OSE
Unintelligent crustaceans that lurk in coastal waters and creep along beaches
Found near water (fresh or salt). They will typically rush their prey from a place of concealment, having "scouted" the area with their eyes (which are on stalks).
OSRIC