Size:
Medium
Type:
Humanoid
Form:
biped
Temper:
benign
, neutral
# App:
± 1d4, Wild 1d20, Lair 3d10+70
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
soldier
Ground:
± 10'
Climb/Arboreal:
Flight:
Swim:
± 60'
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 spear or 1 light crossbow
Circumstance: Combat
1d6 spear or light crossbow
Special
Unique Crossbow
Special crossbow has a range of 60 feet underwater as well as normal ranges on the surface.
Special
Unarmed
Lacks teeth, claws, and other natural weapons. Not especially dangerous if unarmed; will generally flee if caught unarmed.
Environments
aquatic-salt
Humanoid in shape, more fish than man
Although humanoid in shape, a Locathah is more fish than man. The average locathah stands 5 feet tall and weighs 175 pounds. Females and males look very much alike, although the former can be recognized by the two ocher stripes marking its egg sacs. A locathah speaks its own language.
Any attack from a locathah usually begins with it loosing volleys of bolts from its unique crossbow; this special crossbow has a range of 60 feet underwater as well as normal ranges on the surface. If it manages to set up an ambush or other trap, it continues to employ its crossbow for as long as possible, otherwise wielding a spear. Although primarily used for fishing, this spear makes a formidable weapon. A locathah lacks teeth, claws, and other natural weapons, so it is not especially dangerous if unarmed; it will generally flee if caught unarmed.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 13
Dexterity: 12
Constitution: 12
Intelligence: 11
Wisdon: 10
Charisma: 11
Saving Throws
Saving Throw Bonuses
Dexterity: +3
Skills
athletics: +3
perception: +2
Offense
Spear
Circumstance: Melee, Ranged
3 to hit, reach 5 ft. or range 20/60 ft., one target. (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands.
Action
Multiattack
The locathah makes two melee attacks with its spear.
Trait
Leviathan Will
The locathah has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
Trait
Limited Amphibiousness
The locathah can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Trait
Passive Perception
12
Items
spear
Languages
Aquan
Common
These resilient and proud fish-folk (found in Danger at Dunwater) have endured war, slavery, and mistreatment at the hands of other aquatic creatures. They dwell in submerged tribal communities along seacoasts, and hunt both above and below the water.
5e Tools
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e (Locathah Hunter)
Actions/Abilities/Traits: D&D 5e (Locathah Hunter)
Attributes
Strength: 13
Dexterity: 14
Constitution: 12
Intelligence: 11
Wisdon: 14
Charisma: 11
Saving Throws
Saving Throw Bonuses
Dexterity: +4
Wisdom: +4
Skills
athletics: +3
perception: +4
Offense
Envenomed Crossbow
Circumstance: Ranged
4 to hit, range 80/320 ft., one target. (2d8 + 2) piercing damage, and the target must succeed on a 12 Constitution saving throw or be poisoned until the end of its next turn.
Offense
Club
Circumstance: Melee
3 to hit, reach 5 ft., one target. (1d6 + 1) bludgeoning damage.
Action
Multiattack
The hunter makes two attacks with its envenomed crossbow.
Trait
Leviathan Will
The hunter has advantage on saving throws against spells and effects that control its actions.
Trait
Limited Amphibiousness
The hunter can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Trait
Passive Perception
14
Items
club
Languages
Aquan
Common
The far-ranging locathah hunter is trained in tracking and stalking prey on land and in water. They often serve as leaders to small bands of locathah or emissaries for their people (such as the hunter found in Danger at Dunwater). Their colorful, poisoned, and fast-loading crossbows rarely miss a target.
5e Tools
Actions/Abilities/Traits: D&D 5e (Locathah Hunter)
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Rare
aquatic-salt
Offense
1 Attack
Circumstance: Combat
By weapon
Special
Air Breathing
Can leave the water for short periods (2d10 minutes) of time but are loath to do so.
Special
Giant Eel Mounts
Locathah troops ride giant eels (q.v.) into battle and these mounts will also fight.
Special
Spear Guns
Treated as light crossbows with a 20-ft range underwater and as a normal light crossbow if used on the surface.
Humanoid in shape, more fish than man
Locathah are aquatic nomads who make their home in the warm, shallow, salt waters of seas and oceans. They roam the area around their lair, hunting and gathering food. They are rather distrustful of strangers, even strangers of their own species.
Locathah troops are organised into companies of 40 warriors, led by a war-chief with 22 hit points who fights as a 5th level fighter. The war-chief is assisted by 4 sub-chiefs with 15 hp who fight as 3rd level fighters. Any group of 4 or more companies (120 warriors) will be led by a full chief with 30 hp who fights as a 6th level fighter. The chief will be protected by his honour guard of 12 warriors who fight as sub-chiefs. There is a 5% chance a sub-chief or war-chief will be carrying a magic weapon of the appropriate type and a 10% a full chief will have one.
Locathah troops ride giant eels (q.v.) into battle and these mounts will also fight. Locathah troops typically have a roughly equal chance to be armed with: lance, trident, spear gun and dagger, or, net and dagger. Spear guns are treated as light crossbows with a 20-ft range underwater and as a normal light crossbow if used on the surface.
These nomads lair in undersea rocks ve
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e (Locathah Hunter)
Actions/Abilities/Traits: Pathfinder 2e (Locathah Hunter)
Ability
Cooperative Hunting
After the hunter attempts a Strike at a Large or larger target (regardless of success or failure), the next Strike one of the hunter's allies makes against the same target gains a +2 circumstance bonus to the attack roll.
Ability
Fan Bolt
10-foot status penalty to its swim Speed. A creature can Interact to attempt a DC Athletics check, removing the bolt on a success.
Ability
Hunt Prey
(concentrate) The locathah hunter designates a single creature they can see and hear, or one they're Tracking, as their prey. The hunter gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. The first time the locathah hits their designated prey in a round, they deal an additional 1d8 precision damage. These effects last until the hunter uses Hunt Prey again.
Ability
Pack Attack
The hunter's Strikes deal an additional 1d8 damage to creatures within reach of at least two of the hunter's allies.
Ability
Smooth Swimmer
The locathah hunter ignores difficult terrain caused by aquatic terrain features.
Offense
Melee
Circumstance: combat round (melee)
longspear +11 [+6/+1] (reach 10 feet), Damage 1d8+4 piercing
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Locathah
Locathahs are fishlike aquatic humanoids.
Item
crossbow (12 fan bolts)
longspear
scale mail
Language
Aquan
Common
Perception
low-light vision
Actions/Abilities/Traits: Pathfinder 2e (Locathah Hunter)
These resilient and proud fish-folk (found in Danger at Dunwater) have endured war, slavery, and mistreatment at the hands of other aquatic creatures. They dwell in submerged tribal communities along seacoasts, and hunt both above and below the water.
5e Tools
Humanoid in shape, more fish than man
Although humanoid in shape, a Locathah is more fish than man. The average locathah stands 5 feet tall and weighs 175 pounds. Females and males look very much alike, although the former can be recognized by the two ocher stripes marking its egg sacs. A locathah speaks its own language.
Any attack from a locathah usually begins with it loosing volleys of bolts from its unique crossbow; this special crossbow has a range of 60 feet underwater as well as normal ranges on the surface. If it manages to set up an ambush or other trap, it continues to employ its crossbow for as long as possible, otherwise wielding a spear. Although primarily used for fishing, this spear makes a formidable weapon. A locathah lacks teeth, claws, and other natural weapons, so it is not especially dangerous if unarmed; it will generally flee if caught unarmed.
Basic Fantasy Field Guide Omnibus
Humanoid in shape, more fish than man
Locathah are aquatic nomads who make their home in the warm, shallow, salt waters of seas and oceans. They roam the area around their lair, hunting and gathering food. They are rather distrustful of strangers, even strangers of their own species.
Locathah troops are organised into companies of 40 warriors, led by a war-chief with 22 hit points who fights as a 5th level fighter. The war-chief is assisted by 4 sub-chiefs with 15 hp who fight as 3rd level fighters. Any group of 4 or more companies (120 warriors) will be led by a full chief with 30 hp who fights as a 6th level fighter. The chief will be protected by his honour guard of 12 warriors who fight as sub-chiefs. There is a 5% chance a sub-chief or war-chief will be carrying a magic weapon of the appropriate type and a 10% a full chief will have one.
Locathah troops ride giant eels (q.v.) into battle and these mounts will also fight. Locathah troops typically have a roughly equal chance to be armed with: lance, trident, spear gun and dagger, or, net and dagger. Spear guns are treated as light crossbows with a 20-ft range underwater and as a normal light crossbow if used on the surface.
These nomads lair in undersea rocks ve
OSRIC