Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Consecration Vulnerability
An angheuvore in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is slowed 1.
Ability
Death Gasp
(divine, necromancy) The angheuvore draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The angheuvore gains the undead trait and becomes immune to bleed, death effects, disease, paralyzed, poison, and sleep. Any such effects the angheuvore is currently suffering from are suspended, but take effect again once they take a breath. Death Gasp lasts as long as the angheuvore holds their breath (up to 8 rounds).
Ability
Invigorating Feast
Circumstance: The angheuvore is adjacent to a paralyzed, restrained, or unconsc
The angheuvore feasts upon the creature, dealing their jaws Strike damage (basic Fortitude save); a corpse automatically critically fails with no save. If the target takes damage, the angheuvore gains 5 temporary Hit Points and a +10-foot circumstance bonus to their Speeds for 1 minute.
Ability
Paralysis
(divine, incapacitation, necromancy) Any living creature hit by an angheuvore's jaws Strike must succeed at a DC 15 Fortitude save or become paralyzed. It can attempt a new save to end the condition at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.
Offense
Melee
Circumstance: combat round (melee)
jaws +10 [+5/+0] (finesse), Damage 1d6+5 piercing plus paralysis
Offense
Ranged
Circumstance: combat round (ranged)
composite shortbow +10 [+5/+0] (deadly d10, propulsive, range increment 60 feet), Damage 1d6+3 piercing
Trait
Elf
A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Mortic
Mortics are living humanoids with close ties to undeath. They have darkvision, negative healing, and vulnerabilities to sacred ground, and they can become undead by holding their breath.
Item
composite shortbow (20 arrows)
elven curve blade
Language
Common
Elven
Necril
Perception
carrion scent (imprecise) 30 feet
darkvision