Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+2 status to all saves vs. magic
Ability
Attack of Opportunity [Reaction]
Jaws only.
Ability
Constrict
2d10+10 plus 2d6 fire
Ability
Divine Prepared Spells
DC 48, attack +44; 10th miracle; 9th massacre, telepathic demand; 8th harm, heal; 7th dispel magic, eclipse burst, finger of death; 6th blade barrier (×2), spirit blast; 5th abyssal plague, drop dead, heal; 4th divine wrath, heal (×2); 3rd blindness, chilling darkness, vampiric touch; 2nd heal (×2), see invisibility; 1st command, ray of enfeeblement (×2); Cantrips (10th) detect magic, divine lance, guidance, read aura, shield
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one wing Strike in any order.
Ability
Draconic Momentum
The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.
Ability
Dragonstorm Aura
(aura, divine, evocation) 10 feet, 10d6 damage split evenly between acid, cold electricity, fire, and poison (DC 45 basic Reflex save)
Ability
Dragonstorm Breath
(divine, evocation) The manifestation of Dahak breathes a blast of dragonstorm energy that deals 5d6 acid, 5d6 cold, 5d6 electricity, 5d6 fire, and 5d6 poison damage in a 60-foot cone (DC 48 basic Reflex save). It can't use Dragonstorm Breath again for 1d4 rounds.
Ability
Focused Breath Weapon
(divine, evocation) The manifestation of Dahak breathes a blast of energy that deals 12d12 damage in a 90-foot line (DC 44 basic Reflex save). The type of damage this Breath Weapon deals can be acid, cold, electricity, fire, or poison, as chosen by the manifestation when it attacks. The manifestation can't use its focused Breath Weapon again for 2 rounds, and the next time it uses its Breath Weapon, it must deal a different type of damage than the previous usage.
Ability
Frightful Presence
(aura, emotion, fear, mental) 120 feet, DC 45
Ability
Imprisoned
Dahak's manifestation can't physically exit the Adamantine Fen until conditions are right, as described in Dahak Escapes on page 65. Planar travel effects do not allow it to escape, nor can they banish it from the Adamantine Fen.
Ability
Redirect Energy [Reaction]
Circumstance: Trigger: A creature within 100 feet casts an acid, cold, fire, el
The manifestation of Dahak makes all the choices to determine the targets, destination, or other effects of the spell, as though it were the caster.
Ability
Smoke Vision
Smoke doesn't impair a red dragon's vision; it ignores the concealed condition from smoke.
Offense
Melee
Circumstance: combat round (melee)
claw +44 [+40/+36] (agile, magical, reach 15 feet), Damage 8d8+8 slashing
Trait
Acid
Effects with this trait deal acid damage. Creatures with this trait have a magical connection to acid.
Trait
Cold
Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Electricity
Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Trait
Poison
An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.
Immunity
paralyzed
sleep
Language
Abyssal
Celestial
Common
Draconic
Elven
Infernal
Jotun
Orcish
Sylvan
telepathy 200 feet
Perception
darkvision
scent (precise) 120 feet
smoke vision
Resistance
acid 26
cold 26
electricity 26
poison 26
Weakness
good 26