Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Female boggard ritualist
Ability
Primal Spontaneous Spells
DC 28, attack +20; 5th cloudkill, hydraulic torrent (2 slots); 4th acid arrow, freedom of movement, summon elemental (3 slots); 3rd animal vision, glyph of warding, stinking cloud (3 slots); 2nd darkness, water walk, web (3 slots); 1st fleet step, grease, mending (3 slots); Cantrips (5th) acid splash, detect magic, light, read aura, tanglefoot
Ability
Rituals
DC 28; 6th primal call (6th); 2nd consecrate (2nd)
Ability
Soul-Shaking Croak
(sonic) Grouloop utters a powerful croak that deals 6d10 sonic damage to any non-boggard within a 30-foot emanation (DC 27 basic Fortitude save). A creature with the frightened condition that fails its saving throw increases its frightened condition by 1 (on a critical failure, the creature is also fleeing for as long as it is frightened). Grouloop can't use Soul-Shaking Croak again for 1d4 rounds.
Ability
Swamp Stride
Grouloop ignores difficult terrain caused by swamp terrain features.
Ability
Tongue Grab
If Grouloop hits a creature with her tongue, that creature becomes grabbed. Unlike with a normal grab, the creature isn't immobilized, but it can't move beyond the reach of Grouloop's tongue. A creature can sever the tongue by hitting AC 24 and dealing at least 9 slashing damage. Though this doesn't deal any damage to the boggard, it prevents her from using her tongue Strike until she regrows her tongue, which takes a week.
Offense
Melee
Circumstance: combat round (melee)
sickle +20 [+16/+12] (agile, trip), Damage 1d4+6 slashing
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater.
Trait
Boggard
Boggards are frog-like humanoids. They typically have darkvision.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
bag of dead dragonflies
leather armor
sickle
Perception
darkvision