Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+4 status to all saves vs. mental or divine
Ability
Attack of Opportunity [Reaction]
The titan can use their Attack of Opportunity when a creature within their reach uses a concentrate action, in additional to its normal trigger. They disrupt actions on any hit, not just a critical hit—including triggering concentrate actions.
Ability
Divine Innate Spells
DC 45; 10th massacre, meteor swarm; 8th dispel magic (at will), spiritual epidemic (at will), suggestion (at will); 7th spell turning; 6th scrying (×3); 5th sending; Constant (10th) air walk, true seeing
Ability
Divine Rituals
DC 45; 5th planar ally, resurrect
Ability
Godslayer
Circumstance: Trigger: The titan damages a creature capable of using divine spe
The creature must attempt a DC 45 Will save. Critical Success The creature is unaffected. Success The creature can't use divine spells or abilities for 1 round and is frightened 2. Only powerful non-divine magic, such as wish, can undo this effect. Failure As success, but the duration is 1 minute. Critical Failure As success, but the duration is unlimited.
Ability
Impossible Stature
(aura, divine, illusion, mental) 100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 45 Will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round.
Ability
Throw Rock
(divine, transmutation) If a titan's rock Strike isn't a critical failure, the rock explodes, dealing 10d6 damage of a damage type of the titan's choice to all creatures in a 20- foot burst (DC 45 basic Reflex save).
Ability
Titanic Charge
The titan Strides twice and makes a melee Strike. If the Strike hits, the titan can cast earthquake centered on the target as a free action.
Ability
Trample
Huge or smaller, foot, DC 45
Ability
Wide Cleave
The titan makes a melee weapon Strike against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty.
Offense
Melee
Circumstance: combat round (melee)
halberd +42 [+37/+32] (magical, reach 40 feet, versatile S), Damage 4d10+25 piercing
Offense
Ranged
Circumstance: combat round (ranged)
rock +39 [+34/+29] (brutal, range increment 200 feet), Damage 3d12+20 bludgeoning
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Titan
Titans are enormous, primordial creatures of neargodlike power who predate the mortal races.
Immunity
death effects
disease
Item
+2 greater resilient full plate
+3 greater striking halberd
Language
Abyssal
Celestial
Common
telepathy 100 feet
Perception
darkvision
true seeing