Size:
Medium
Type:
Humanoid
Form:
Temper:
# App:
0
Lair:
Diet:
Alignment: Chaotic
Hit Dice: 9* (40hp)
AC: 3 [16] (9 [10] in human form)
THAC0: 12 [+7]
Morale: 10
Saves: D8 W9 P10 B10 S12 (9)
Treasure Type: C
XP: 1,600
Ground: 180' (60') / 120' (40') in human form
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: (OSR)
Action
1 gore or blow
2-12 or by weapon
Action
magic
1 * gore (2d6) or 1 * weapon (1d6 or by weapon) or 1 * magic (charm)
Special
Human form
Have physical characteristics reminiscent of the associated animal type.
Special
Mundane damage immunity
In animal form, can only harmed by silver weapons or magic.
Special
Languages
In human form, can speak normally. In animal form, can only speak with animals of the associated type.
Special
Armour
Not used because it hinders shape-changing.
Special
Summon animals
Can summon 1-2 animals of the associated type from the surrounding area (wererats summon giant rats). These arrive in 1d4 rounds.
Special
Wolfsbane
If hit, must save versus poison or flee in terror.
Special
Reversion
If killed, a lycanthrope reverts to its human form.
Special
Scent
Horses and some other animals can smell lycanthropes and will become afraid.
Special
Infection
A character who loses more than ½ their hit points from lycanthropes' natural attacks (i.e. bites, claws) contracts lycanthropy. Humans become were-creatures of the same type (run by the referee, henceforth); non-humans die. The disease takes full effect in 2d12 days, showing signs of infection after half the time.
Special
Shapechange
Only at night.
Special
Ambush
Prefer to attack by surprise.
Special
Charm person
3 times a day. Save versus spells at -2 or be charmed: move towards the devil swine (resisting those who try to prevent it); obey the devil swine's commands (if understood); defend the devil swine; unable to cast spells or use magic items; unable to harm the devil swine. Killing the devil swine breaks the charm.
Special
Charmed victims
1d4-1 accompany a devil swine.