Size:
Small
Type:
Humanoid
Form:
biped
Temper:
craven, tyrannical
# App:
4d6
Lair:
Diet:
Combat Dice: 0
Hit Points: 6 + 1d4
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: skirmisher
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 slashing damage.
Special
Minion
The goblin has 1 hit point, deals a fixed amount of damage when it hits with an attack, and whenever it would take half damage from an attack or spell, it instead takes no damage. All goblin minions act on initiative count 20 during each round.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
short sword
2 (1d4/19-20)

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Action
1 weapon
1-6 or weapon
Action
weapon
1 * weapon (1d6 or by weapon)
Special
Infravision
90'.
Special
Hate the sun
-1 to-hit in full daylight.
Special
Wolf riders
20% of goblin groups encountered have wolf riders: ¼ of the group mounted on dire wolves.
Special
Hate dwarves
Attack on sight.
Special
Goblin king and bodyguards
A 3HD (15hp) king and 2d6 2HD (2d6hp) bodyguards live in the goblin lair. They do not suffer attack penalties in daylight. The king gains a +1 bonus to damage.
Special
Hoard
Only have treasure type C when encountered in the wilderness or in their lair.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Improved Initiative
Action
Melee 1
short sword +2 (1d4/19-20)
Action
Ranged 1
short bow +4 (1d4/×3)
Small, grotesque humanoids with pallid, earth-coloured skin and glowing, red eyes. Dwell underground.
OSE