Ruleset: Valor
Gnoll
Gnoll


Size: Medium
Type: Humanoid
Form: biped
Temper: predatory, rapacious
# App:
Lair:
Diet:
Combat Dice: 0
Hit Points: 14 + 1d6
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits:
 

Pack warriors make up the bulk of a gnoll tribe's fighting force, and while individually they are vicious and lethal, when attacking en masse they are a relentless horde.

In combat they are fearless, favoring numbers and ferocity as their primary (if somewhat rudimentary) tactic. A good war chieftain can go a long way in organizing this pack mob mentality into victory on the battlefield.

5e SRD

Lazy, humanoid hyenas of low intelligence that live by intimidation and theft. Legends say that gnolls were magically created by a wizard who crossbred gnomes and trolls.

OSE
Possible True Nature:
Anpur
 
Gnoll
Dwarf
0
slaver :: enslaved
1d10
Gnoll
Human
0
slaver :: enslaved
1d10
Gnoll
Hyena
1d20
[[ hunting buddies ]]
1d4

grasslands, savanna
uncommon

grasslands, prairie
uncommon

grasslands, steppe
uncommon

forest
uncommon

hills, forest
uncommon

mountain, montane forest
rare

coast, tropical
rare

coast, temperate
rare



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