Actions/Abilities/Traits: (OSR)
Action
1 weapon
By weapon
Action
weapon
1 * weapon (1d6 or by weapon)
Special
Ships and crew
Depends where encountered. Rivers or lakes: 1d8 river boats (1d2 * 10 pirates each); Coastal waters: 1d6 small galleys (1d3+1 * 10 pirates each); Any: 1d4 longships (1d3+2 * 10 pirates each); Ocean: 1d3 small warships (1d5+3 * 10 pirates each). (See Water Vessels for details on ships.)
Special
Arms
50% of group have: leather armour, sword; 35% have: leather armour, sword, crossbow; 15% have: chainmail, sword.
Special
Leaders
For every 30 pirates, there is a 4th level fighter. For every 50 pirates, and for each ship, there is a 5th level fighter. For every 100 pirates, and per fleet, there is an 8th level fighter.
Special
Fleet commander
Fleets of 300 or more pirates are led by a pirate lord (11th level fighter). 75% chance of a magic-user (level 1d2+8).
Special
Treacherous
Will attack other pirates, if they can profit from it.
Special
Prisoners
25% chance of 1d3 prisoners to be ransomed.
Special
Treasure
Divided between vessels. Instead of carrying with them, may have a map to where it is buried.
Special
Havens
Lawless, fortified, coastal towns may act as a haven for pirates.