Size:
Medium
Type:
Celestial
Form:
winged biped
Temper:
guardian
# App:
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: artillery
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.
Action
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Action
Multiattack
The garuda makes one bite attack, two claw attacks, two talon attacks, and two wing attacks, or two shocking arrow attacks.
Action
Powerful Gale (Reset 5-6)
The garuda beats its wings and summons powerful winds. Each creature within 20 feet of the garuda must succeed a DC 17 Dexterity saving throw or take 21 (3d10 + 5) bludgeoning damage and be forced prone.
Action
Sacred Nectar (3/Day)
The garuda can create an ounce of amrita. Drinking the amrita heals 17 (3d8 + 4) damage. The amrita lasts 24 hours, after which it becomes sweet, nonmagical nectar.
Action
Shocking Arrow
Ranged Weapon Attack: +9 to hit, 100/400 ft. range, one target. Hit: 18 (3d8 + 5) piercing damage plus 16 (3d10) lightning damage.
Action
Talon
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Action
Wing
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Special
alter self, see invisibility
Innate, at will
Special
blink, haste
Innate, at will
Special
detect magic, light
Innate, at will
Special
Innate Spellcasting
The garuda's spell casting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
Special
Naga Bane
The garuda has advantage on all attack rolls against nagas as well as saving throws against their spells and abilities.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
unknown
unknown
Special (Ex)
Talon or Wing

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Deadly Aim
Action
Feat 2
Manyshot
Action
Feat 3
Point-Blank Shot
Action
Feat 4
Power Attack
Action
Feat 5
Precise Shot
Action
Feat 6
Rapid Shot
Action
Feat 7
Weapon FinesseB
Action
Melee 1
bite +16 (1d6+3)
Action
Melee 2
2 claws +16 (1d4+3)
Action
Melee 3
2 talons +16 (1d4+3)
Action
Melee 4
2 wings +11 (1d4+1)
Action
Ranged 1
+1 shock longbow +17/+12/+7 (1d8+4/×3 plus 1d6 electricity)
Special
Hatred (Ex)
Garudas receive a +1 racial bonus on attack and damage rolls against nagas and other serpentine monsters of the aberration type.
Special
Spells
Garudas cast spells as 7th-level sorcerers.
Special
When a garuda makes a diving aerial charge, it can make a full attack with its natural weapons.
Special
Talon or Wing (Ex)
A garuda cannot use its wing attacks while flying, and cannot use its talon attacks while not flying.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Divine Innate Spells
DC 27; 4th freedom of movement; 3rd haste; 2nd see invisibility (×3); 1st true strike (at will)
Ability
Electric Projectiles
(arcane, evocation) Any arrow the garuda fires gains the effects of a shock rune.
Ability
Swooping Dive
The garuda flies up to their Speed in a straight line, descending at least 10 feet, and then makes two talon Strikes.
Ability
Wind Blast
(air, evocation) The garuda flaps their wings with intense force. This has the same effect as gust of wind (DC 27) but in a 30-foot cone. In an area with loose debris (at the GM's discretion), the gusts from the garuda's wings create a cloud that obscures vision, making any creature in the area concealed, and creatures outside the area are concealed to those within the area.
Offense
Melee
Circumstance: combat round (melee)
beak +21 [+16/+11] (finesse), Damage 2d10+7 piercing plus 1d6 good
Offense
Ranged
Circumstance: combat round (ranged)
shock composite longbow +22 [+17/+12] (deadly d10, magical, range increment 100 feet, reload 0, volley 30 feet), Damage 2d8+5 piercing plus 1d6 electricity and 1d6 good
Trait
Celestial
Creatures that hail from or have a strong connection to the good-aligned planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.
Item
+1 striking composite longbow (100 arrows)
Language
Common
Vudrani
Perception
darkvision
Garudas are noble, birdlike creatures that inhabit rugged hills. While they remain detached from humanoid societies, they are impetuous and gallant, often serving as protectors of nearby communities. Most garudas stand around 6 feet tall with a wingspan of 15 feet and weigh approximately 150 pounds.
Garudas originated in the Positive Plane as a winged race called the jyoti, infused with the light and energy of raw primal radiance. At some point in the distant past, they discovered a portal to the Material Plane and a rift developed between the more impetuous and curious jyoti who wished to explore this strange new world and those who sought only to seal the rifts that they felt infected their paradisical existence and keep their plane pure. Those that emigrated to the Material Plane renamed themselves garudas and adapted their magical powers to the skies of their new earthly home.
Jyoti. Enigmatic and swift to anger, the jyoti who remained in the Positive Plane are xenophobic in the extreme. Those encountering them sometimes assume that the jyoti are inherently good because their home plane is the source of all life, but those beliefs are quite in error, for the jyoti react to all other races with wary suspicion at best, and usually assume the worst and attack before they can themselves be attacked. They guard their crystalline cities from all intrusion, especially by creatures from other planes and servants of the gods. They have been known to hold dangerous artifacts in their vaults on behalf of desperate visitors , though in the case of holy or unholy artifacts, the jyoti are more likely to destroy the artifacts as soon as possible. Jyoti loathe natives of the Shadow Plane and the Negative Energy Plane in particular, slaying them with their crystal-tipped spears whenever encountered, though with pity in their actions toward undead.
5e SRD