Size:
Gargantuan
Type:
Magical Beast
Form:
Temper:
# App:
1
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: controller
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
unknown
unknown

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Aura of Peace
Creatures within a 50-foot spread from a simurgh feel a sensation of peace wash over them, as if affected by calm emotions, except the simurgh can choose which creatures are affected. A Will save negates the effects of this aura for 1 round, but a new save must be made each round to continue to resist the effects.
Special
|Aura of Peace
Banishing Swipe A simurgh can use its radiant tail to return creatures to their native planes. In addition to taking damage, any extraplanar creature touched by a simurgh's tail must succeed at a Wand save or be banished to its home plane or dimension. A creature that makes this save cannot be affected by the same simurgh's banishing swipe for the next 24 hours.
Special
|Aura of Peace
A simurgh can blast a fiery ray of brilliant light from its eyes as a standard action to a Glaring Ray range of 100 feet.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Combat Expertise
Action
Feat 10
Multiattack
Action
Feat 11
Snatch
Action
Feat 12
Wingover
Action
Feat 2
Combat Reflexes
Action
Feat 3
Dodge
Action
Feat 4
Flyby Attack
Action
Feat 5
Hover
Action
Feat 6
Improved Disarm
Action
Feat 7
Improved Initiative
Action
Feat 8
Iron Will
Action
Feat 9
Mobility
Action
Melee 1
bite +32 (2d8+12 plus 2d6 fire)
Action
Melee 2
2 claws +32 (2d8+12 plus 2d6 fire)
Action
Melee 3
tail slap +30 (1d4+6 plus banishing swipe)
Action
Ranged 1
glaring ray +23 touch (20d6 fire)
Special
3/day
flame strike (DC 21), mass cure critical wounds
Special
At will
daylight, zone of truth (DC 18)
Special
Aura of Peace (Su)
Creatures within a 50-foot spread from a simurgh feel a sensation of peace wash over them, as if affected by calm emotions, except the simurgh can choose which creatures are affected. A DC 28 Will save negates the effects of this aura for 1 round, but a new save must be made each round to continue to resist the effects. The saving throw is Charisma-based.
Special
Banishing Swipe (Su)
A simurgh can use its radiant tail to return creatures to their native planes. In addition to taking damage, any extraplanar creature touched by a simurgh's tail must succeed at a DC 28 Will save or be affected as if by banishment. A creature that makes this save cannot be affected by the same simurgh's banishing swipe for the next 24 hours. The save DC is Charisma-based.
Special
Constant
detect evil, detect magic, tongues
Special
Glaring Ray (Su)
A simurgh can blast a fiery ray of brilliant light from its eyes as a standard action to a range of 100 feet.
Special
Radiant Feathers (Su)
Once per day as a standard action, a simurgh can fan out its glimmering tail feathers and blast its foes with a 100-foot cone of radiant light from its tail. Aside from its size, this attack is identical to a prismatic spray (DC 28). The save is Charisma-based.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status bonus to all saves vs. magic
Ability
Attack of Opportunity
Ability
Aura of Peace
(divine, emotion, enchantment, incapacitation, mental) 50 feet. A creature that starts its turn in the aura must attempt a DC 37 Will save or be affected by calm emotions. Creatures that successfully save are unaffected, but must attempt another save each turn they start in the aura.
Ability
Banishing Swipe
If a creature hit by the simurgh's tail Strike is not currently on its home plane, it must succeed at a DC 42 Will save or be affected by banishment, except that if the creature critically succeeds its save the simurgh is not stunned.
Ability
Divine Innate Spells
DC 42; 9th flame strike, heal; 3rd zone of truth (at will); 2nd detect alignment (evil only; at will); 1st dazzling flash; Cantrips (9th) detect magic, light; Constant (5th) tongues
Offense
Melee
Circumstance: combat round (melee)
jaws +34 [+29/+24] (magical, reach 20 feet), Damage 4d12+12 piercing
Offense
Radiant Feathers
Frequency: Once per day
Effect: The simurgh fans out its glimmering tail feathers and blasts its foes with a 100-foot cone of radiant light. Aside from the size of the cone, this effect is identical to prismatic spray (DC 42).
Offense
Ranged
Circumstance: combat round (ranged)
glaring ray +34 [+29/+24] (magical, range 100 feet), Effect: 10d6 fire
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Immunity
disease
fire
negative energy
sleep
Language
Celestial
Common
Draconic
tongues
Perception
darkvision