Size:
Gargantuan
Type:
Magical Beast
Form:
avian
Temper:
benevolent
# App:
1
Lair:
Diet:
Combat Dice: 0
Hit Points: 100 + 2d20
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: brute
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
2 talons
24 (2d6+8/19-20 plus 1d6 fire) and bite +24 (2d8+8 plus 1d6 fire)

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Regeneration
You are difficult to kill. You heal damage at 5 points per round, but you cannot die as long as your regeneration is still functioning (although you still fall unconscious when their hit points are below 0). During this round, you cannot heal any damage and can die normally. Attack forms that don't deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. You can regrow lost portions of you body and can reattach severed limbs or body parts if they are brought together within SelfResurrection A slain phoenix remains dead for only 1d4 rounds unless its body is completely destroyed by an effect such as disintegrate. Otherwise, a fully healed phoenix emerges from the remains 1d4 rounds after death, as if brought back to life via resurrection. The phoenix loses 1d8 points from its maximum hit point total each time this occurs, although most use restoration to remove this condition as soon as possible. A phoenix can self-resurrect only once per year.
Special
|Regeneration
Shroud of Flame A phoenix can cause its feathers to burst into fire as a free action. As long as its feathers are burning, it inflicts must make a Breath save each round to avoid taking 4x this amount of fire damage at the start of its turn. A creature that attacks the phoenix with natural or non-reach melee weapons takes fire damage (no save) with each successful hit.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Blinding Critical
Action
Feat 10
Quicken Spell-Like Ability (wall of fire)
Action
Feat 2
Combat Reflexes
Action
Feat 3
Critical Focus
Action
Feat 4
Dodge
Action
Feat 5
Flyby Attack
Action
Feat 6
Improved Critical (talon)
Action
Feat 7
Improved Initiative
Action
Feat 8
Iron Will
Action
Feat 9
Mobility
Action
Melee 1
2 talons +24 (2d6+8/19-20 plus 1d6 fire) and bite +24 (2d8+8 plus 1d6 fire)
Special
3/day
fire storm (DC 24), greater restoration, heal, mass cure critical wounds, quickened wall of fire
Special
At will
continual flame, cure critical wounds, greater dispel magic, remove curse, wall of fire
Special
Constant
detect magic, detect poison, see invisibility
Special
Self-Resurrection (Su)
A slain phoenix remains dead for only 1d4 rounds unless its body is completely destroyed by an effect such as disintegrate. Otherwise, a fully healed phoenix emerges from the remains 1d4 rounds after death, as if brought back to life via resurrection. The phoenix gains 1 permanent negative level when this occurs, although most use greater restoration to remove this negative level as soon as possible. A phoenix can self-resurrect only once per year. If a phoenix dies a second time before that year passes, its death is permanent. A phoenix that dies within the area of a desecrate spell cannot self-resurrect until the desecrate effect ends, at which point the phoenix immediately resurrects. A phoenix brought back to life by other means never gains negative levels as a result.
Special
Shroud of Flame (Su)
A phoenix can cause its feathers to burst into fire as a free action. As long as its feathers are burning, it inflicts an additional 1d6 points of fire damage with each natural attack, and any creature within reach (20 feet for most phoenixes) must make a DC 25 Reflex save each round to avoid taking 4d6 points of fire damage at the start of its turn. A creature that attacks the phoenix with natural or non-reach melee weapons takes 1d6 points of fire damage (no save) with each successful hit. The save DC is Constitution-based.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Flaming Strafe
(evocation, fire, primal) The phoenix blazes with superheated flame and Flies up to its Speed. It deals 6d6 fire damage to each creature within 20 feet of each square it moves through (DC 37 basic Reflex save).
Ability
Primal Innate Spells
DC 39; 8th continual flame (at will), dispel magic (x3), flame strike, heal (x3), remove curse, wall of fire (x3); 7th dispel magic (at will); 6th restoration (x3); Cantrips (8th) light; Constant (8th) detect magic; (6th) see invisibility
Ability
Self-Resurrection
(healing, necromancy, primal) When a phoenix dies, it collapses into a pile of smoldering ashes before returning to life fully healed 1d4 rounds later, as if subject to a 7th-level resurrect ritual. Self-resurrection happens only if there are some remains to resurrect; for instance, a phoenix killed by a disintegrate spell can't use this ability. A phoenix whose remains rest within an area devoted to an evil deity by consecrate can't self-resurrect until its remains are no longer in that area. A phoenix can self-resurrect only once per year.
Ability
Shroud of Flame
(aura, evocation, fire, primal) 20 feet. 4d6 fire, DC 37 basic Reflex save. While this aura is active, any adjacent creature that hits the phoenix with a melee attack or otherwise touches it takes 2d6 fire damage. The phoenix can activate or deactivate the aura with a single action, which has the concentrate trait.
Offense
Melee
Circumstance: combat round (melee)
beak +30 [+25/+20] (finesse, fire, magical, reach 20 feet), Damage 1d12+9 piercing plus 3d8 fire and 2d10 persistent fire
Offense
Ranged
Circumstance: combat round (ranged)
flame jet +30 [+25/+20] (fire, range increment 40 feet), Damage 6d6 fire plus 2d10 persistent fire
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Language
Auran
Celestial
Common
Ignan
Perception
darkvision
detect magic
see invisibility
Weakness
cold 10
evil 10