Actions/Abilities/Traits: (OSR)
Special
|Empathy
Pards can transmit complex emotions and basic ideas to other pards within 60 feet. When interacting with other kinds of creatures, they can only convey simple emotions such as anger, fear, and curiosity.
Special
|Empathy
Evasion You can avoid damage from many area-effect attacks. If you make a successful Breath saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. Evasion can only be used if you are wearing light armor or no armor. If you are helpless, you do not gain the benefit of evasion.
Special
|Empathy
Phasing Attack As a full-round action, a pard can shift itself partially out of phase, damaging any creature it moves through. The pard must move at least 30 feet and it gains a +4 bonus on the check. If it succeeds, the target takes fire damage and is knocked prone. If it exceeds a creature's AC by 5 or more, it stuns the creature for 1 round instead of knocking it prone. The target can make an attack of opportunity, but at a -4 penalty. If the target forgoes an attack of opportunity provoked by this maneuver, it can try to avoid the pard by attempting a Breath save; if successful, it takes only half damage. The pard can only deal phasing attack damage to each target once per round, no matter how many times its movement takes it over a target creature. When using this ability, the pard can move through up to 5 feet of any solid object, barrier, or difficult terrain as if it were a normal open square.
Special
|Empathy
The pard cannot end its movement inside a creature or solid barrier. This ability counts as trample for the purposes of effects that enhance or protect against trample.
Special
|Empathy
Uncanny Dodge You can react to danger before your senses would normally allow you to do so. You cannot be caught by surprise.